The Arena
the world will be watching
Recent Entries 
etcircenses: (War)
Who| All those on the breakout mission and all those being made to fight against them.
What| The liberation of District 4.
Where| District 4.
When| This week.
Warnings/Notes| War, violence, death. Please warn for more in headers.

The ocean is a calm clear beauty only for a short while. Storm clouds loom on the horizon, dark and massive beasts prowl quickly forward and growing size. The waves grow higher and higher over time, crashing violent upon rock, dock, and shore alike. One wrong slip, and the ocean may very will claim you for its own, war be damned.

The once bright and friendly tourist city and pier is on total lockdown. The businesses (curios shops, restaurants, and even games and rides) have closed their doors and barred them with wood. One of the hotels has been turned into the Capitol-soldier boarding and war room, a refuge for Peacekeepers in the new uprising.

Said Peacekeepers are struggling here, quicker to react due to the nature of the District's people. There is an overwhelming amount of rebels here, perhaps even the entirety of the District. Many of them, as comes from being a former career District, know how to fight, make traps, and generally outlast their opponents. Capitol soldiers will be stretched thin trying to help the Peacekeepers settle this District's ire. The people of District four want vengeance.

Everywhere beyond the tourist's city is rebel territory. Propoganda is rampant here. It's greatest control is the weather washing it away. Yet still words can be seen such as in the face of adversity; stand together! and TO BRAVERY! and Time's up, Capitol.

The war continues, and in the back of everyone's mind is a familiar phrase; may the odds be ever in your favor.
etcircenses: (War)
Who| All those on the liberation mission and all those being made to fight against them.
What| The liberation of District 11.
Where| District 11.
When| This week.
Warnings/Notes| War, violence, death. Please warn for more in headers.

If you were sick of the wet and cold weather, you're in luck. As you arrive to District 11, the weather warms up considerably, but becomes muggy and humid. District 11 is a massive district, both beautiful and hopelessly poor. The contrast within this district is easy to see as you move through the land. Sometimes, the landscape is lush, rolling farms, with fields of wheat swaying in the breeze, or a picturesque orchard with ripe fruit just waiting to be picked. But then you get to the areas where the workers actually live--little wooden cabins, many barely better than huts. The lands here may be rich, but the workers are anything but.

Because of the importance of securing food for the Capitol, District 11 is one of the most tightly controlled districts in Panem. The laws here are strict, and the authorities don't mess around when it comes to punishing anyone who breaks those laws. Public whippings had been common before the rebellion and now it's a daily occurrence, on top of the executions of those who have been found to be rebels.

Despite this, the workers are far from disheartened, and the treatment from the Capitol has only made them all the more eager to aid in the rebellion. The dust lies heavy in the air, and the people are grim, knowing it will be a long and bloody battle. But despite that, they are optimistic, encouraging each other and the rebels they meet. A lot of graffiti can be found here, often spread over the posters of Sigma, Luna, and Wesker asking compliance, all of them marked out with the the words DEFIANCE, THIS IS NOT WHAT'S RIGHT, JUSTICE, and THIS WAR IS OURS. They've been waiting for the opportunity for this for a long time. They just needed the chance.

The war continues, and in the back of everyone's mind is a familiar phrase; may the odds be ever in your favor.
etcircenses: (War)
Who| All those on the liberation mission and all those being made to fight against them.
What| The liberation of District 8.
Where| District 8.
When| This week.
Warnings/Notes| War, violence, death. Please warn for more in headers.

District 8 is a dirty district. That's one of the first things you notice as you step out. District 13 was underground, but the filtered air was clean, at least. And the air outside of it was crisp and clear. But here? The air is weighed down with pollution and smog. For those perceptive individuals, there's a tension in the air, as well. A feeling that something soon was going to snap.

The woman in charge is wrapped up in various bits of garments that had probably been colorful at one time. But she carries herself with an absolute air of authority, and the way she speaks is crisp, knowledgeable. This is Commander Paylor, and she's quick to order around the new people, let them know what the situation is as she takes them to their current hideout.

Paylor tells them that District 8 had been one of the first districts to openly rebel against the Capitol, but District 13 hadn't been able to send aid until now (and she doesn't sound particularly impressed by this). As they walk, there's graffiti over the walls--the phrase 'Mere'lin' is repeated in multiple places not to mention such phrases as From ev'ry mountainside Let freedom ring, so we can go home, for peace, and we are already free.

This District will be one of the most enthusiastic to see the rebels. The people of District 8 are ready and willing to get started, almost bloodthirsty in some regards when it comes to taking out the Capitol. They were among the first to rebel, and they're eager to see their efforts finally be rewarded.

The majority of the pro-Capitol forces there are either peacekeepers, or the wealthy, some even Capitolites who had moved to District 8 to own factors and take advantage of the loopholes extended to Capitolites. They hold the wealth and power of the district, and they're frustrated and angry that their workers have decided to try to rebel against them--and that the Capitol isn't helping to what they feel is its peak capacity.

The war continues, and in the back of everyone's mind is a familiar phrase; may the odds be ever in your favor.
23rd-Dec-2015 07:20 am - Power Chip Liberation
etcircenses: (Default)
WHO| Everyone
WHAT| Power Chip Liberation plot; and you get superpowers, and YOU get superpowers...
WHEN| After D7 breakout
WHERE| District Six, Distrixt Thirteen, the Capitol
WARNINGS| Death, cannibalism.

The manufacturing plant in District Six takes nearly a day to get to for the District Thirteen soldiers; there's word that the Capitol has invested in better radar and anti-aircraft technology, so the hovercraft has to stay low, barely above the line of trees and then, once in the flat desert of the District, only feet above the ground and moving slowly enough not to kick up a visible trail of dust.

When they spy the line of anti-aircraft guns ringing the plant, the soldiers know that they made the right choice in not rushing. The plant is guarded well beyond what a normal factory here in District Six would be, which is a dead giveaway that they've come to the right one. Thankfully, the hacking team back home has carved out a small blind space that the combat team can sneak in through, and from that point the first wave of Peacekeepers defending the command system aren't effective in keeping the soldiers from the controls.

It's only after that that things begin to go wrong. The remaining Peacekeepers in the cramped, busy plant full of machinery and materials start attacking with powers that certainly didn't come from Panem. The factory workers, innocents, run for cover behind assemblylines and hide under tables, and on the second floor of the three-story building they take leaps out the window for safety. Chaos reigns. Holes are blown in the walls; shrapnel flits through the air and takes blood and flesh with it; Gowan Stevens, an unimpressive-looking man with rolled-up sleeves, grabs something from the control panel and a gun from one of his security guards and runs, protected by the mania around him.

Every offworld Tribute will be able to feel it - either the return of their familiar powers, or a rush of intuition and power that they never before had but that seems as easy to come to as riding a bike. From District Thirteen to the Capitol, the rush of power comes heady and wild - and just in time, because disaster strikes both in District Six and in the city.
etcircenses: (War)
Who| All those on the liberation mission and all those being made to fight against them.
What| The liberation of District 12.
Where| District 12.
When| This week.
Warnings/Notes| War, violence, death. Please warn for more in headers.

It doesn't take long to get to District 12, the closest district to the rebel district. It's one of the smallest districts, and you only know you reach it when rolling hills grow and grow until they become large, fertile green mountains. The environment looks green and lush, beautiful, really--That is, until you reach the part of the District where people actually live. The weather is chillier than the Capitol, though the wind bares the worst of it. Anyone planning on spending any time outside should definitely get a coat.

The town is smaller than any of the others, and more worn down. Everything seems to have a thin layer of cole settled over it, no matter how much cleaning is done. The center of the town isn't too shabby, and there are a few things that stand new and shining--A metal whipping post and stocks. The latter occasionally has an unfortunate person in it, though most people have learned to buckle down and accept the new rules.

In the merchant part of town, there's some signs of wildlife, knobby trees and green enough yards. The merchants used to ply their trades here, though for now, everything's locked down. As you get farther, it gets shabbier, poorer. Into the Seam, where the poorest of the poor live. Here, the houses are barely more than shacks. Trees grow wild, and what animal life exists is quick to run from any humans, no doubt having survived at least one attempt by the people of the Seam to capture them for the supper pot.

One thing in common with all the sections of the District is a feeling of hopelessness. The mood is dour, as heavy and permanent as the cole dust that seeps into everything. The only sign of anything even resembling any rebellion is a few chalk scratchings on the sides of abandoned buildings, a few zodiac symbols--Anyone who knows the trolls can recognize the symbols of Karkat, Terezi, Psiioniic, and even the Initiate. That, and the grand pictures of Sam Wilson and Joan Watson, and the bold words stating NOT ALONE and WE ALL DESERVE BETTER.

The war continues, and in the back of everyone's mind is a familiar phrase; may the odds be ever in your favor.
29th-Jun-2015 11:09 pm - Down the Slippery Slope
wizardplease: (Beaten and Confused)
Who| Haruto Soma and you.
What| This has been a bad arena for Haruto, and it is only going to get worse from here. Passive survival isn't enough anymore, but aggression still isn't enough to pull him through in the end.
Where| Throughout the Arena
When| Late Week 3 to early Week 5, will specify in prompts
Warnings| Tracker jackers, violence, possibly unpleasant descriptions of infection, over-dramatic navel gazing, death.
Note| Haruto will be dying in the last prompt. The first character to tag into it will be getting his weapon and supplies. Attack, sneak in, express concern, it's all good, I'm open to any sort of encounter.

With just a little push )
infinitemayonnaise: (but wait there's more)
Who | Kousuke Nitou and you!
What | It's raining frogs and fish? Nitou thinks it's raining dinner.
Where | The castle and the edge of the forest.
When | Thursday, Week 3, before Nitou goes into the catacombs.
Warnings/Notes | Nothing outside of normal Arena things besides a small bit of bathroom humor.
Look, that might be some crazy Biblical plague rain, but I think I can eat it. )
10th-Jun-2015 03:12 pm - [OPEN] i'm on the hunt, i'm after you
rediscover: (determined)
Who| Anna and you!
What| Week 2 catch-all!
Where| All over the Arena--the castle banquet, the village, the forest, etc.
When| week 2 of the arena.
Warnings/Notes| violence, most likely! Anna will be actively seeking out weakened/unsuspecting Tributes and making more of an attempt to do the whole murder game thing. Hit me up if you'd like a prompt!

and i'm hungry like the wolf )
ruffntumblenut: (Default)
Who: Ruffnut and you
What: Ruffnut doesn't follow instructions well, summons the wrath of the Fae and then gets a fever. Then after all of that she tries to tame a wild horse...poorly.
where: Starting in the forest then moving to the village.
When: From Wednesday to Friday.

One could say the flower's curse rose her temperature. )
theflyingone: giddyup! (horse)
Who| Altaïr ibn La-Ahad &: Haruto Soma [personal profile] wizardplease, and possibly you!
What| Stalking in the village. Trying to catch a horse.
Where| Village. Open fields.
When| Jun 01 - Jun 07ish?
Warnings/Notes| Mention of assassination because he's an assassin lmao; other people wanting to eat the horses instead of ride them

I know you are loathe to share the glory. )
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