The Arena
the world will be watching
Recent Entries 
etcircenses: (War)
Who| All those on the breakout mission and all those being made to fight against them.
What| The liberation of District 4.
Where| District 4.
When| This week.
Warnings/Notes| War, violence, death. Please warn for more in headers.

The ocean is a calm clear beauty only for a short while. Storm clouds loom on the horizon, dark and massive beasts prowl quickly forward and growing size. The waves grow higher and higher over time, crashing violent upon rock, dock, and shore alike. One wrong slip, and the ocean may very will claim you for its own, war be damned.

The once bright and friendly tourist city and pier is on total lockdown. The businesses (curios shops, restaurants, and even games and rides) have closed their doors and barred them with wood. One of the hotels has been turned into the Capitol-soldier boarding and war room, a refuge for Peacekeepers in the new uprising.

Said Peacekeepers are struggling here, quicker to react due to the nature of the District's people. There is an overwhelming amount of rebels here, perhaps even the entirety of the District. Many of them, as comes from being a former career District, know how to fight, make traps, and generally outlast their opponents. Capitol soldiers will be stretched thin trying to help the Peacekeepers settle this District's ire. The people of District four want vengeance.

Everywhere beyond the tourist's city is rebel territory. Propoganda is rampant here. It's greatest control is the weather washing it away. Yet still words can be seen such as in the face of adversity; stand together! and TO BRAVERY! and Time's up, Capitol.

The war continues, and in the back of everyone's mind is a familiar phrase; may the odds be ever in your favor.
etcircenses: (War)
Who| All those on the liberation mission and all those being made to fight against them.
What| The liberation of District 8.
Where| District 8.
When| This week.
Warnings/Notes| War, violence, death. Please warn for more in headers.

District 8 is a dirty district. That's one of the first things you notice as you step out. District 13 was underground, but the filtered air was clean, at least. And the air outside of it was crisp and clear. But here? The air is weighed down with pollution and smog. For those perceptive individuals, there's a tension in the air, as well. A feeling that something soon was going to snap.

The woman in charge is wrapped up in various bits of garments that had probably been colorful at one time. But she carries herself with an absolute air of authority, and the way she speaks is crisp, knowledgeable. This is Commander Paylor, and she's quick to order around the new people, let them know what the situation is as she takes them to their current hideout.

Paylor tells them that District 8 had been one of the first districts to openly rebel against the Capitol, but District 13 hadn't been able to send aid until now (and she doesn't sound particularly impressed by this). As they walk, there's graffiti over the walls--the phrase 'Mere'lin' is repeated in multiple places not to mention such phrases as From ev'ry mountainside Let freedom ring, so we can go home, for peace, and we are already free.

This District will be one of the most enthusiastic to see the rebels. The people of District 8 are ready and willing to get started, almost bloodthirsty in some regards when it comes to taking out the Capitol. They were among the first to rebel, and they're eager to see their efforts finally be rewarded.

The majority of the pro-Capitol forces there are either peacekeepers, or the wealthy, some even Capitolites who had moved to District 8 to own factors and take advantage of the loopholes extended to Capitolites. They hold the wealth and power of the district, and they're frustrated and angry that their workers have decided to try to rebel against them--and that the Capitol isn't helping to what they feel is its peak capacity.

The war continues, and in the back of everyone's mind is a familiar phrase; may the odds be ever in your favor.
etcircenses: (War)
Who| All those on the liberation mission and all those being made to fight against them.
What| The liberation of District 12.
Where| District 12.
When| This week.
Warnings/Notes| War, violence, death. Please warn for more in headers.

It doesn't take long to get to District 12, the closest district to the rebel district. It's one of the smallest districts, and you only know you reach it when rolling hills grow and grow until they become large, fertile green mountains. The environment looks green and lush, beautiful, really--That is, until you reach the part of the District where people actually live. The weather is chillier than the Capitol, though the wind bares the worst of it. Anyone planning on spending any time outside should definitely get a coat.

The town is smaller than any of the others, and more worn down. Everything seems to have a thin layer of cole settled over it, no matter how much cleaning is done. The center of the town isn't too shabby, and there are a few things that stand new and shining--A metal whipping post and stocks. The latter occasionally has an unfortunate person in it, though most people have learned to buckle down and accept the new rules.

In the merchant part of town, there's some signs of wildlife, knobby trees and green enough yards. The merchants used to ply their trades here, though for now, everything's locked down. As you get farther, it gets shabbier, poorer. Into the Seam, where the poorest of the poor live. Here, the houses are barely more than shacks. Trees grow wild, and what animal life exists is quick to run from any humans, no doubt having survived at least one attempt by the people of the Seam to capture them for the supper pot.

One thing in common with all the sections of the District is a feeling of hopelessness. The mood is dour, as heavy and permanent as the cole dust that seeps into everything. The only sign of anything even resembling any rebellion is a few chalk scratchings on the sides of abandoned buildings, a few zodiac symbols--Anyone who knows the trolls can recognize the symbols of Karkat, Terezi, Psiioniic, and even the Initiate. That, and the grand pictures of Sam Wilson and Joan Watson, and the bold words stating NOT ALONE and WE ALL DESERVE BETTER.

The war continues, and in the back of everyone's mind is a familiar phrase; may the odds be ever in your favor.
27th-Oct-2015 08:19 pm - He'd Rather Be Eating Mayo
infinitemayonnaise: (bad hair day ouch)
Who | Kousuke Nitou and you.
What | Catch-all for Nitou's Arena run.
Where | All over, see prompts.
When | All over, see prompts.
Warnings | Death, motorcycle violence, mask-related madness.
Well, at least it wasn't anything he ate this time. )
8th-Oct-2015 11:19 am - [open] do you know where you go
crabmunicator: (018)
Who| Karkat and OPEN
What| Who wants to see that place those grey weirdos came from? Who wants to see it destroyed?
Where| The Alternian areas of the arena, namely the forest/city.
When| Week 1 up to the meteors in week 2.
Warnings/Notes| Probable description of canon-typical troll society awfulness.

you're headed on the strings for the e-x-t-i-n-c-t )
infinitemayonnaise: (but wait there's more)
Who | Kousuke Nitou and you!
What | It's raining frogs and fish? Nitou thinks it's raining dinner.
Where | The castle and the edge of the forest.
When | Thursday, Week 3, before Nitou goes into the catacombs.
Warnings/Notes | Nothing outside of normal Arena things besides a small bit of bathroom humor.
Look, that might be some crazy Biblical plague rain, but I think I can eat it. )
25th-May-2015 01:44 pm - Arena 14: A Grimm Age
etcircenses: (Default)
The morning breaks to a familiar routine for most of you. Bright and early the Tributes are roused by their escorts and stylists, escorted from their rooms and to the waiting hovercraft. The flight takes them a few hours out from the Capitol and after landing they are escorted quickly into an underground complex to be prepped. Tributes will find to their dismay that their outfits are a little less practical and a little more costume this time around, the ratio of which depends entirely on the whims of their stylist. Peacekeepers will appear almost immediately after they've finished dressing to put them in the waiting launch tubes.

59

58

57


They rise up from the ground and -- phew, what's that smell? The Tribute's look around them to see a full-on medieval village, constructed entirely from wood and thatch. There are empty pens that might have once held pigs and chickens attached to the houses and a well is visible down the street. What commands attention though is what's in the centre of the village square where the Tribute's are standing; a pyre built around a tall wooden stake. Those who look amongst the piles of twigs and wood will see the gleam of weapons, as well as backpacks containing survival supplies. This is your Cornucopia, Tributes.

30

29

28


Anyone who tries to look further afield, over the roofs of the houses, will see the main feature of this arena looming above them. The castle stands tall and forbidding, a monstrous sized building of stone with flags bearing the emblem of the Capitol flying from its parapets. From here, if they squint, they can see the drawbridge is down and the portcullis is open. For now.

3

2

1


A triumphant sounding of trumpets is what signals this arena's beginning and with it those Tribute's with powers may feel a sudden tingling in their bones, a rush of energy as those powers are restored to them. Any with constantly active abilities will find a light illuminates immediately over their head, signalling that something about this powered arena is going to be a little different from the last. For those who try to use their powers right off the bat... well, they'll be in for a nasty shock.


[[OOC: A mod reminder that this arena is designed to punish Tribute's for using powers. If your character will attempt to use powers at any time in week 1 of the arena it needs to be reported here to be RNG'd by the mods for chances of success or injury.

There will be a thread on Death Roll posts for subsequent weeks power usage to be reported.]]
11th-Feb-2015 12:20 am - The Missing Piece
wizardplease: (Absent Thought)
Who| Haruto Soma, various people, and possibly you!
What| This arena isn't going how Haruto hoped it would, but he's determined to survive it anyway. Even if he has to go it alone.
Where| Around? (By the river, then the caves.)
When| Throughout weeks 1 and 2 (see prompts)
Warnings/Notes| - death in Nitou's prompt

And it's not coming back. )
26th-Dec-2014 11:39 am - [open] Stars are never sleeping
samson: (impressive danger stuff)
Who| Brock Samson and OPEN
What| Xenomorphs and general exploration
Where| Arena 12: Abandoned zones
When| Week 2 throughout
Warnings/Notes| Haruto's thread has some gore and death in it :'C

dead ones and the living )
infinitemayonnaise: (worried)
Who | Haruto and Nitou
What | Two wizards just trying to survive and possibly accidentally being cute for the Capitol viewership.
When | Right at the end of Week 1 and the beginning of Week 2.
Where | The temporary shelter Haruto and Nitou eked out in a quieter part of the space station.
Warnings/Notes | Talk of death, loss, and violence. Business as usual for the Arena.

This isn't what it looks like, they swear. )
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