The Arena
the world will be watching
Recent Entries 
2nd-May-2016 04:40 pm - If we met at midnight
etcircenses: (War)
Who| All those on the liberation mission and all those being made to fight against them.
What| The liberation of District 2.
Where| District 2.
When| This week.
Warnings/Notes| War, violence, death. Please warn for more in headers.

The hovercrafts fly in over the tall mountains of the Rockies, dwarfing the towering trees. From the sky, the scene is beautiful, all glittering snow, blue water, and green that never fades. The planes stretch on into the east, seeming never to end. Nestled in the mountains is a city that doesn't appear to have ever seen better days. It's worn and patched, and were the temperature a little warmer, one's first thought might be of the old west. The trains only add to this image, going all over into the various mining mountains.

Propaganda can be seen everywhere here in the city; posters of Snow, of Capitol supporting Tributes, things seeking to inspire District unity. If it seems to rebels like they're the bad guys here, that's because they are. District two doesn't want liberation. A District home to people loyal to the Capitol, to their District and the Peacekeepers, fans of the Games, and full of indoctrination, rebels are not only unwelcome, they're considered threats. Loyalty means everything to them and rebels are disruptions to this loyalty. There will be no help from the people here unless you're a soldier for the Capitol, in which case, housing and bed are offered, as well as munitions. Poster of Albert, Anna, and Felicity have been placed up, saying "The Courage Of Sacrifice!", "The Light Of Victory Shines Ahead!, and "To A Bright And Protected Future!", respectively.

If you serve the rebellion, however, it's off to the mountains with you. It's not exactly safe, but it's the best that can be managed until a takeover is made. The hovercraft lands upon a wider ledge of the snowy mountainside, sitting there rather precariously. There's no cave, and only barely enough room in the hovercraft. Resources are heavily rationed. Camp fires will need to be made outside the plane, and food hunted. Simply pulling in breath in the high altitudes may be difficult. Fight off frostbite may be more so. The moaning winds inspire all kinds of paranoia. Best stick close to one another.

Although everyone is lucky to find the sun shines during the day, allowing for some warmth, as the night falls, the temperature drops. The District shuts down all power, putting it all into heating and leaving the city in total darkness. This provides an advantage of cover for everyone, but if you're not a Districter used to the dark, seeing what you're doing may very well be a problem.

The war continues, and in the back of everyone's mind is a familiar phrase; may the odds be ever in your favor.
etcircenses: (War)
Who| All those on the breakout mission and all those being made to fight against them.
What| The liberation of District 6.
Where| District 6.
When| This week.
Warnings/Notes| War, violence, death. Please warn for more in headers.

District Six stretches out for miles, a wide expanse of red and brown dirt with only the slightest hint of mountains in the distance. The air is starchy and arid, sucking the moisture right out of the eyes and mouth. The sun pummels down. Everything about the District screams of harshness, of elements cruel in their intensity and exposure being a serious concern. Combatants are advised to hydrate and try to avoid heatstroke in the temperatures rising above a hundred and fifteen fahrenheit.

People in District Six are too poor to consider their safety, already risking it every day in their jobs at the auto manufacturer with huge under-kept machines and toxic exhaust as they build cars and hovercrafts. Though they know they’re the epicenter of another attack, they go back to their assemblylines, under the watchful and paranoid eyes of Capitolite foremen. There’s an anxious air about the place. People drop their wrenches sometimes and make their screws extra tight, as if fortifying the vehicles against the coming storm.

They’ve been told that there are Rebels attacking, and so the residents here have diligently placed landmines throughout the desert; the wind has already erased all traces of where they are. Other than that, there are machine guns at each factory, aimed towards anyone - anyone - who approaches.

Between that, and subservience, there's not much in the way of propoganda. Most of what's done are the chalk drawings of children. A watch. A coin being flipped. A very small arrow with flame.

Vultures circle high overhead.
14th-Dec-2015 11:58 am - Here it's safe, here it's warm
etcircenses: (War)
Who| All those on the liberation mission and all those being made to fight against them.
What| The liberation of District 7.
Where| District 7.
When| This week.
Warnings/Notes| War, violence, death. Please warn for more in headers.

The forest goes on for miles, a great green, snowy, and towering sea unbroken by the influence of man, at least until the city is reached, parts of the forest cut away around it. It's a city that's come to much ruin as the elements have taken over most of what once was Calgary, but some of the buildings have been converted into lumber mills, the giant saws buzzing loud. A few mills even have a man made river running by them to help run smooth and transport materials, the water's current keeping it from freezing just yet. The river runs into a massive and beautiful lake that's frozen over to the opposite side of the river's mouth, the ice thinner the further one gets from shore.

Posters of Clara and Emily have been put up around the District but some only half-way as the war broke out and parts were lost to the elements. Still more have been defaced, scratching out the lines Peace is the brightest star on the tree. The phrase We can make this our Panem can be seen around, but those too have been blotted out in other areas, sometimes with a note that the offworlders don't belong here. Tiny snowmen faintly resembling Karkat and Wyatt stand around, made by the young and hurried hands of certain residents here.

Much of the homes are log cabins, but a few have been made out of overturned train-cars and trucks. Throughout the open paths, Snow has been piled up to build icy blockades, protecting the buildings and their people, while trenches in the middle of the roads give Districters a vantage point to fight from.

But there is no better vantage point than among the trees. With the cover of the foliage, soldiers, Peacekeepers, and Districters alike able to climb the trunks can sit up high and scope out their enemies, getting the drop well before they're ever even noticed. These people have lived rough, but they are stronger for it, not weaker, and they are largely in favor of the Tributes, grateful for the children that were saved. Much of rebellion has hidden within those woods. The rebels on top of the many wildlife creatures like moose, big cats, foxes and birds of prey, make it a treacherous walk for Peacekeepers.

That in itself is another thing everyone will notice; there are a lot of Peacekeepers here. In District seven, most peacekeepers are the best of the best. Capitol-soldiers will be in no short supply of backup, even despite the District's rebelliousness. Rebels will need to step light no matter what they're doing; the Peacekeepers can be a little trigger happy.

The war continues, and in the back of everyone's mind is a familiar phrase; may the odds be ever in your favor.
crabmunicator: (082)
Who| Karkat and Roland, then Alain
What| In punishment for his interview speech, Karkat gets an aura that causes rage in those around him. Things don't go too well.
Where| The bunker.
When| Final week.
Warnings/Notes| Everyone dies, description of gore, allusion to/possible discussion of suicidal ideation, PTSD-type freakouts.

burning all the old folks, the witches, and the liars )
6th-Nov-2015 07:17 pm - [closed]
ka_sera_sera: (old drama church background)
Who| Roland Deschain and Clint Barton
What| fighting, death
Where| the crumbling city
When| week 6
Warnings/Notes| death, nothing particularly bad anticipated

clever cut text )
homicidium: (crossbow)
Who| Wednesday Addams and everyone~~
What| Arena catchall
Where| Weeks 1-3 in the Addams Mansion, then inward toward the bunker
Warnings/Notes| Wednesday warning, also she is open to kill the hell out of you if you want. Also will update for Week 7!

Someday baby, you know you got to die )
27th-Oct-2015 08:20 pm - as the wind fends off the waves
drinkupmehearties: (It's such a pretty boat)
Who| Captain Jack Sparrow & OPEN (+ a prompt for Roland).
What| Jack discovers a familiar ship out at water.
Where| The water and the Black Pearl.
When| Sometime during Week 4.
Warnings/Notes| Will update if necessary.

i count down the days )
shieldofrohan: Art by NickRoblesArt on dA (At bay)
Who| Éowyn and YOU (attn: Roland, Jack, and AU!Steve)
What| Fighting dragons and the crushing loneliness of the Arena
Where| Throughout the Arena
When| Week 4
Warnings/Notes| TBC

can't make the same mistake this time )
crabmunicator: (035)
Who| Karkat and Roland, Alain, then Éowyn
What| Imagine dragons, oh wait, they are real and mad as shit.
Where| The forest.
When| Throughout week 4.
Warnings/Notes| Likely talk of murder and child death. Mention of disordered eating in Éowyn's prompt.

our bodies get bigger but our hearts get torn up )

we're just a million little gods causing rainstorms )

turning every good thing to rust )
needlebearer: (Default)
Who| Arya and YOU
What| Catch all for Arena 15 so far
Where| Medieval/fantasy area and Winterfell
When| Week 1-3
Warnings/Notes| Memories of torture in prompt C, animal cruelty in prompt C

...but some times she felt she was a little girl after all )
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