Panem Events (
etcircenses) wrote in
thearena2016-05-02 04:40 pm
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If we met at midnight
Who| All those on the liberation mission and all those being made to fight against them.
What| The liberation of District 2.
Where| District 2.
When| This week.
Warnings/Notes| War, violence, death. Please warn for more in headers.
The hovercrafts fly in over the tall mountains of the Rockies, dwarfing the towering trees. From the sky, the scene is beautiful, all glittering snow, blue water, and green that never fades. The planes stretch on into the east, seeming never to end. Nestled in the mountains is a city that doesn't appear to have ever seen better days. It's worn and patched, and were the temperature a little warmer, one's first thought might be of the old west. The trains only add to this image, going all over into the various mining mountains.
Propaganda can be seen everywhere here in the city; posters of Snow, of Capitol supporting Tributes, things seeking to inspire District unity. If it seems to rebels like they're the bad guys here, that's because they are. District two doesn't want liberation. A District home to people loyal to the Capitol, to their District and the Peacekeepers, fans of the Games, and full of indoctrination, rebels are not only unwelcome, they're considered threats. Loyalty means everything to them and rebels are disruptions to this loyalty. There will be no help from the people here unless you're a soldier for the Capitol, in which case, housing and bed are offered, as well as munitions. Poster of Albert, Anna, and Felicity have been placed up, saying "The Courage Of Sacrifice!", "The Light Of Victory Shines Ahead!, and "To A Bright And Protected Future!", respectively.
If you serve the rebellion, however, it's off to the mountains with you. It's not exactly safe, but it's the best that can be managed until a takeover is made. The hovercraft lands upon a wider ledge of the snowy mountainside, sitting there rather precariously. There's no cave, and only barely enough room in the hovercraft. Resources are heavily rationed. Camp fires will need to be made outside the plane, and food hunted. Simply pulling in breath in the high altitudes may be difficult. Fight off frostbite may be more so. The moaning winds inspire all kinds of paranoia. Best stick close to one another.
Although everyone is lucky to find the sun shines during the day, allowing for some warmth, as the night falls, the temperature drops. The District shuts down all power, putting it all into heating and leaving the city in total darkness. This provides an advantage of cover for everyone, but if you're not a Districter used to the dark, seeing what you're doing may very well be a problem.
The war continues, and in the back of everyone's mind is a familiar phrase; may the odds be ever in your favor.
What| The liberation of District 2.
Where| District 2.
When| This week.
Warnings/Notes| War, violence, death. Please warn for more in headers.
The hovercrafts fly in over the tall mountains of the Rockies, dwarfing the towering trees. From the sky, the scene is beautiful, all glittering snow, blue water, and green that never fades. The planes stretch on into the east, seeming never to end. Nestled in the mountains is a city that doesn't appear to have ever seen better days. It's worn and patched, and were the temperature a little warmer, one's first thought might be of the old west. The trains only add to this image, going all over into the various mining mountains.
Propaganda can be seen everywhere here in the city; posters of Snow, of Capitol supporting Tributes, things seeking to inspire District unity. If it seems to rebels like they're the bad guys here, that's because they are. District two doesn't want liberation. A District home to people loyal to the Capitol, to their District and the Peacekeepers, fans of the Games, and full of indoctrination, rebels are not only unwelcome, they're considered threats. Loyalty means everything to them and rebels are disruptions to this loyalty. There will be no help from the people here unless you're a soldier for the Capitol, in which case, housing and bed are offered, as well as munitions. Poster of Albert, Anna, and Felicity have been placed up, saying "The Courage Of Sacrifice!", "The Light Of Victory Shines Ahead!, and "To A Bright And Protected Future!", respectively.
If you serve the rebellion, however, it's off to the mountains with you. It's not exactly safe, but it's the best that can be managed until a takeover is made. The hovercraft lands upon a wider ledge of the snowy mountainside, sitting there rather precariously. There's no cave, and only barely enough room in the hovercraft. Resources are heavily rationed. Camp fires will need to be made outside the plane, and food hunted. Simply pulling in breath in the high altitudes may be difficult. Fight off frostbite may be more so. The moaning winds inspire all kinds of paranoia. Best stick close to one another.
Although everyone is lucky to find the sun shines during the day, allowing for some warmth, as the night falls, the temperature drops. The District shuts down all power, putting it all into heating and leaving the city in total darkness. This provides an advantage of cover for everyone, but if you're not a Districter used to the dark, seeing what you're doing may very well be a problem.
The war continues, and in the back of everyone's mind is a familiar phrase; may the odds be ever in your favor.
The Battlefield
The rebellion will be fighting exclusively under the cover of night. The people of the District are reliant on their generators and Peacekeepers are willing to patrol all evening to make sure no one interferes with them. Taking out even one of them out will require stealth. Capitol-soldiers will of course have to stop the rebels.
They will have to watch along the trees, within the planes, and between each and every dwelling from the city hall to the pub. The District is depending on them.
There is a building functioning as a hospital in District two. Working with both miners, mason workers, and peacekeepers, the place is well stocked and fit to care for plenty. The rebellion's best hope is to tend on the spot and then get their injured back to the hovercraft as fast as they can, which won't be easy when the hovercraft can only touch down at night for brief times so as to not be caught.
Signless | OTA | cw: animal death and description of butchering
B
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B
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The Last Stop
Most of the trains run here, even in the night, as many workers don't get out of the mines to see the sun set. Although the Weez, the train going into the Nut (one the bigger hollowed out mountains), seems like a good target, the rebellion has opted to take out a different one.
It was a tough call, but the rebellion has determined that the best way to gain control of the District is to gain control of their main power generator and supply train. This train is heavily guarded not just by Peacekeepers, but by some of the Capitol-soldiers.
Although sure to be difficult, on surface level, the task seems simple; defeat everyone in the train, get to the power generator and supply delivery station, then send the train back and blow it all to hell.
With the energy reserve generator under the Rebellion's control, they can cut the power at will, and with luck, force the hand of the District into surrender, thus securing victory.
It will be down to the Capitol-soldiers to stop this from happening and keep the District's energy in the District's hands.
Re: The Last Stop
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Bringing It All Down
They also know that, by getting themselves out of sight of the District, the rebellion has put themselves in a dangerous position. There's no threat of avalanche on the city's side of the Mountains, but that's not the case for the rebels. One wrong move and they could swept entirely away within minutes.
Munitions experts can set the bomb to go off at the top. It will be the job of Capitol-soldiers to keep the rebellion distracted. After that, they will have seconds to get out of their, grab their own and grab any hostages, get into the Capitol's hovercraft, and get out.
The rebellion's only chance is to overpower that of the Capitol-soldiers and take out the munitions expert before the bomb can be set.
Open to Capitol or Rebellion forces
closed to Firo
also closed to firo. cw hallucinationy funtimes
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tell me if this is too much babble i can try to cut it down next time
It's a perfect amount of babble
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in which roland is a bit silly
Just a little bit
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if you were planning on this going down differently let me know and i can edit
This is perfect!
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(frozen comment) Results
(frozen comment) The Last Stop
(frozen comment) Bringing It Down