Panem Events (
etcircenses) wrote in
thearena2016-05-02 04:40 pm
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If we met at midnight
Who| All those on the liberation mission and all those being made to fight against them.
What| The liberation of District 2.
Where| District 2.
When| This week.
Warnings/Notes| War, violence, death. Please warn for more in headers.
The hovercrafts fly in over the tall mountains of the Rockies, dwarfing the towering trees. From the sky, the scene is beautiful, all glittering snow, blue water, and green that never fades. The planes stretch on into the east, seeming never to end. Nestled in the mountains is a city that doesn't appear to have ever seen better days. It's worn and patched, and were the temperature a little warmer, one's first thought might be of the old west. The trains only add to this image, going all over into the various mining mountains.
Propaganda can be seen everywhere here in the city; posters of Snow, of Capitol supporting Tributes, things seeking to inspire District unity. If it seems to rebels like they're the bad guys here, that's because they are. District two doesn't want liberation. A District home to people loyal to the Capitol, to their District and the Peacekeepers, fans of the Games, and full of indoctrination, rebels are not only unwelcome, they're considered threats. Loyalty means everything to them and rebels are disruptions to this loyalty. There will be no help from the people here unless you're a soldier for the Capitol, in which case, housing and bed are offered, as well as munitions. Poster of Albert, Anna, and Felicity have been placed up, saying "The Courage Of Sacrifice!", "The Light Of Victory Shines Ahead!, and "To A Bright And Protected Future!", respectively.
If you serve the rebellion, however, it's off to the mountains with you. It's not exactly safe, but it's the best that can be managed until a takeover is made. The hovercraft lands upon a wider ledge of the snowy mountainside, sitting there rather precariously. There's no cave, and only barely enough room in the hovercraft. Resources are heavily rationed. Camp fires will need to be made outside the plane, and food hunted. Simply pulling in breath in the high altitudes may be difficult. Fight off frostbite may be more so. The moaning winds inspire all kinds of paranoia. Best stick close to one another.
Although everyone is lucky to find the sun shines during the day, allowing for some warmth, as the night falls, the temperature drops. The District shuts down all power, putting it all into heating and leaving the city in total darkness. This provides an advantage of cover for everyone, but if you're not a Districter used to the dark, seeing what you're doing may very well be a problem.
The war continues, and in the back of everyone's mind is a familiar phrase; may the odds be ever in your favor.
What| The liberation of District 2.
Where| District 2.
When| This week.
Warnings/Notes| War, violence, death. Please warn for more in headers.
The hovercrafts fly in over the tall mountains of the Rockies, dwarfing the towering trees. From the sky, the scene is beautiful, all glittering snow, blue water, and green that never fades. The planes stretch on into the east, seeming never to end. Nestled in the mountains is a city that doesn't appear to have ever seen better days. It's worn and patched, and were the temperature a little warmer, one's first thought might be of the old west. The trains only add to this image, going all over into the various mining mountains.
Propaganda can be seen everywhere here in the city; posters of Snow, of Capitol supporting Tributes, things seeking to inspire District unity. If it seems to rebels like they're the bad guys here, that's because they are. District two doesn't want liberation. A District home to people loyal to the Capitol, to their District and the Peacekeepers, fans of the Games, and full of indoctrination, rebels are not only unwelcome, they're considered threats. Loyalty means everything to them and rebels are disruptions to this loyalty. There will be no help from the people here unless you're a soldier for the Capitol, in which case, housing and bed are offered, as well as munitions. Poster of Albert, Anna, and Felicity have been placed up, saying "The Courage Of Sacrifice!", "The Light Of Victory Shines Ahead!, and "To A Bright And Protected Future!", respectively.
If you serve the rebellion, however, it's off to the mountains with you. It's not exactly safe, but it's the best that can be managed until a takeover is made. The hovercraft lands upon a wider ledge of the snowy mountainside, sitting there rather precariously. There's no cave, and only barely enough room in the hovercraft. Resources are heavily rationed. Camp fires will need to be made outside the plane, and food hunted. Simply pulling in breath in the high altitudes may be difficult. Fight off frostbite may be more so. The moaning winds inspire all kinds of paranoia. Best stick close to one another.
Although everyone is lucky to find the sun shines during the day, allowing for some warmth, as the night falls, the temperature drops. The District shuts down all power, putting it all into heating and leaving the city in total darkness. This provides an advantage of cover for everyone, but if you're not a Districter used to the dark, seeing what you're doing may very well be a problem.
The war continues, and in the back of everyone's mind is a familiar phrase; may the odds be ever in your favor.
Bringing It All Down
They also know that, by getting themselves out of sight of the District, the rebellion has put themselves in a dangerous position. There's no threat of avalanche on the city's side of the Mountains, but that's not the case for the rebels. One wrong move and they could swept entirely away within minutes.
Munitions experts can set the bomb to go off at the top. It will be the job of Capitol-soldiers to keep the rebellion distracted. After that, they will have seconds to get out of their, grab their own and grab any hostages, get into the Capitol's hovercraft, and get out.
The rebellion's only chance is to overpower that of the Capitol-soldiers and take out the munitions expert before the bomb can be set.
Open to Capitol or Rebellion forces
Bombs, bombs that were meant to blow and send tons of snow crashing down on people he considered his friends. He couldn't let it happen, but he couldn't just take out the munitions officer he was sent to protect either.
He had to find a way to sabotage these bombs without getting caught while also keeping an eye out for Rebel soldiers who found their way up to them to stop them themselves. He'd have to pretend to fight them convincingly before throwing the fight too. If he slipped up at any point, his loyalties might get called into question and reign down judgement on himself or Albert.
At this point, he almost didn't care. It certainly wasn't enough anymore to stop him from trying.
As the munitions officer laid down the bombs, Jet followed behind, making a show of checking how secure they were before tugging just the right wire to render it ineffective or, at least (hopefully) less effective based on what he could see with his enhanced and low-level x-ray vision; he couldn't see like Frannie could (and boy could he use her ability to hack anything with a touch right now) but he had something similar and less powerful, the perks of being a recon cyborg.
It was better than nothing. It would have to be enough.
closed to Firo
It could be anyone down there - Signless, Alain, the Psiionic. None of them, or all. Maybe it isn't too curious that that's what drives him to it finally, all those thoughts, rather than plain duty. The Capitol is rotten, corrupted, but so are all civilizations who live long enough to see themselves become it. Gilead never had, even though there'd been many who'd said so. Gilead's rot was hastened, pushed along, but Roland recognizes what is happening to Panem as natural, nonetheless. Their world is falling into corruption and darkness, and what business is it of his? It has never been his business, and certainly not his duty, to either help or hinder.
He doesn't think too much on it beyond that. The truest decisions never have been made in a man's mind, anyway. He straightens. There's a crowd gathering, awaiting transport to the place where they'll distract the rebellion and keep them in place, and he moves through them with only half a mind to whether he bumps into anyone getting past. Roland was meant to be waiting with this crowd, but that is not where he is going to stay.
also closed to firo. cw hallucinationy funtimes
"And time," he might mutter,
"And time," or maybe he shouts it
"And time," or mayhap something in between, he can not hear his own voice, wonders where it's gone and forgets that he wondered, of course it's gone. Where else would it go?
"Have pity," he says, because it's what he always says, "have mercy," he says, because there is none, "or was there a time? Was there?" and he sags and stumbles with no idea he's being led toward his cell, and with no idea of the people who see along the way. He isn't here. There are swollen marks on one of his hands, stings, and something's telling Roland these ought to be cool, clean white halls, that he shouldn't feel hot, shouldn't smell the dry air of the desert, but why shouldn't he? Of course he does.
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From his own experience sabatoging their gracious hosts, Firo knows there's a chance Roland won't be killed--he and Eowyn were only tortured. But maybe the Capitol's stricter now that they're reeling from losses. Maybe Roland's already gotten two right in the back of his head.
Firo spends most of the time after the battle trying not to think of what could be happening to his friend right now.
So when he's walking the halls in their free time, he doesn't expect to see him right there, almost within reach.
Firo stops and blinks a few times to make sure it's real. He clears his throat and calls out to the guards, "Hey--I can take him from here."
People back home have always hated the way he speaks to others as equals, thinking of him as nothing more than a presumptuous brat. Guards and cops especially. And he knows the rules for talking to guards--namely to not--but he's too worried here to bother with them. Roland. He needs to get to him and talk to him. It looks too much like before, and he needs to make it stop.
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Signless always had loved these people, tried to sympathize with them. Roland has never tried to understand why. It's just Signless' way, and not one Roland has to agree with, himself. He doesn't.
Signless. "Loves, and lost loves," he says in that voice he can't hear, a voice rough from screaming. "Have I called their names yet? Of course I have. I hear it now. Have I added yours, Firo, to my list of loved dead? Perhaps beside Eddie's. You are so like him. He might appreciate the company."
Roland's guards send looks at each other overtop Roland's bowed head. While he rambles on beneath them, their expressions share one, identical thought: done with this shit.
"You'll have to drag him," one of them says. "You wouldn't think such a skinny fucker would be so damn heavy."
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It's lucky that the guards don't offer much resistance, but Firo doesn't even think to thank them for it. The only thing that occurs to him is that the logical response is a barb about how weak they must be to find his weight too much. Firo could take it just fine when they were sparring.
It's a little different when he's all crumpled like this, though, as Firo soon finds when he tries to slip under one of Roland's arms to support him. Never mind. He's got this. He redoubles his grip and tries to take a step toward Roland's cell.
He tries to find Roland’s eyes with his own and mumbles. “I’m alive. I’m right here. You are too.”
tell me if this is too much babble i can try to cut it down next time
And in this state of course he forgets, he forgets his tongue and that tongue tries to use the words of the high speech, and the way he simply keeps on going rather than stopping at one word must confuse the machine in his brain, because after a line of fruitless stuttering it all comes out at once: "soul-fate-spirit-essence-echo-ghosts," the second-rate translations rushing out practically on top of each other. Roland continues on, of course, words rasping out regardless, because he'll get another chance to say it. He'll get every chance, whether he wants them or not.
"My son. The poorer one, poor of spirit, poor of love, poor Mordred, he of the soured heart. I can feel him here, I always could, every time I walked these rooms for the first time. Not my other son, though, my first, I could never feel him, not here. But he is, he was, he will be again. Like you. Odd, meeting you here. I don't recall... Were you here some of those other times? I'll never feel you here. I don't remember that. Why are you here this time?" Roland's attention condenses all at once, pushing together into something narrow and sharp which he aims at the boy, as if trying to see inside him. "One more boy of mine. Why here, this time? There will never be anyone with me, at the end-not-end-not-end, no company at the wheel-top, before it swings down again. There never is-was-will be. Won't be. You're not new, are you? Can't be. Never is-was-will be. Won't be."
It's a perfect amount of babble
"I didn't know you had kids." It's good, though. Firo may not have known many fathers in his time, but Roland seems suited to the role.
How did they get him out of this last time? Talking, explaining, even arguing. Good. He can do all of that. Firo thinks over Roland's words, seizes on something he thinks he can target, and starts moving his mouth.
"It's just us here, me and you. Together. What about that, huh? You can't tell me I'm wrong." The sternness in his voice falters a moment, and he tries to disguise it by giving another big heave as he coaxes Roland along. "Where do you think you are?"
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"Is that where we are? The top. The end. The beginning." The fear starts to tremble in his voice now and he tries harder to stand, wobbles, pulls himself halfway upright. "I don't want to. Please. Please."
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And then Roland's voice changes to something more distressing. “No!” Firo stops in his tracks right there. He'd hoped that they could get in Roland's cell and away from prying eyes before anything really bad happened. But he can't listen to his friend sounding so scared without doing anything.
He twists to try and meet Roland's eyes. “You’re here in Panem. You don't have to--to whatever the hell it is. Got it? They'll have to get by me first and I don't plan on makin' it easy for anybody."
He doesn't make such promises lightly, and he briefly feels a flash of anger that he can't simply promise that he won't let it happen. The problem is that he doesn't know what it is and he won't make a promise he can't keep.
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Roland moves forward, his steps clumsy, half-dragging, but he moves. "There wasn't any escaping it. There isn't any escaping it. There won't be any escaping it. I remember. I remember what will be, and will be, and will be again."
It is entirely coincidental that Roland sense of almost being there, almost, of being in the last moments Before is almost accurate. His cell isn't far. Panting, wide eyed, stumbles ahead, moving steadily toward it.
"Not you. You never were. I remember. I will remember. I know. Oh, a man's mind was never meant for such, I remembered, and I didn't remember, I didn't find you waiting there. Did I? Did you become a part of this now, too? Oh, Firo, I'm sorry. I'm so sorry."
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Firo steps back next to Roland, trying to at least hold his arm to support him. He both wants to slap the man awake and to hold onto him to keep any further harm away. Instead, he aims to steer him to the bed and tugs on his arm to try to make him sit. It's safer if he's not moving--fewer people can see him; a ranting and raving man would look like easy pickings to anyone who wanted to rob or beat on someone.
As he tries to steer his friend, his mind's moving a mile a minute. Normally it'd be his mouth, but this is a more delicate situation than he's used to. "Don't say you're sorry. There's nothing--Look, whatever happened, you gotta tell me more than this. Or listen to me--let me tell you where we are. It's Panem, remember? You're in the prison or whatever the hell they call it. There's no--" He grimaces at the image, "--no guy without a tongue and no king. It's just you and me right now."
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All a sudden Roland throws himself back with a yell, feels his back hit something, tries to fling the hands on him away. "Have pity," he mutters, to himself and to an empty space in the middle of the room. His eyes are wide, horrified. "Mercy. No."
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in which roland is a bit silly
Just a little bit
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He wouldn't call it lucky, exactly, but maybe it's good that the rest of his friends are currently on the Capitol side.
And speaking of friends. Roland is easy to see in a crowd--he cuts a rather distinctive figure--even from Firo's vantage point. When he sees him moving, Firo immediately starts elbowing through the crowd to catch up.
He reaches for Roland's arm when he's close enough. "Hey, you tryin' to jump the line? Wouldn't've thought you'd be eager for this."
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"Different line I'm headed to," he manages, slipping his hand off the gun and looking over the crowd. "Stay close to the peacekeepers, no matter what. You know that, don't you?" That's what he'd told Signless, before he'd been taken away that first time. Thirteen took him. He'd told him to stay close to the peacekeepers. Like a nervous father sending his child away for the first time. Useless. But there's a reason, this time. "They'll be the first to evacuate, once it's time. Once the avalanche starts. You'll do that, won't you?"
Roland's gaze swings from the crowd to Firo, one of his hands grips at Firo's arm and he stares at him. Roland won't accept a no.
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Firo starts when Roland grabs his arm--that sudden intensity is a bit disconcerting when it's aimed at you. But a heartbeat later he squares his shoulders and straightens up, getting as in Roland's face as he can. This is no time to be on the defensive, though he doesn't intend the gesture to be hostile--just firm. “That depends. Where’re you gonna be?”
Something fishy is up. Firo doesn’t care that Roland may be stepping out of line—at least, not in the way the Peacekeepers or Capitol citizens would. But he does care about what ultimately happens to his friend, and he has a feeling that any 'different line' could be dangerous.
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"I'll be fighting," he finds himself saying instead, and doesn't question it. "Same as you, Firo."
He could wish Firo luck and leave right then, and maybe he should, but something keeps him there. Something selfish, maybe, and something which Roland admits to himself is probably fear. He can't afford to spend much time here, but some. Enough to get Firo's agreement, maybe.
"You'll take care? Be watchful?"
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He can't hide the beginnings of a grin right there. Do you see where this is going, buddy?
But he's going to be careful, of course; he has been listening to his teacher. So he leans in (more like 'up,' with their heights) and lowers his voice. "All right, so which way are we goin'?"
Company is non-negotiable. Firo sees no reason for Roland to go off by himself if he doesn't have to.
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Still, he stares at Firo a moment longer, frowning, watching him. Then he pulls back.
"This way," he says, voice curt as he turns away and heads toward a group of peacekeepers gathered near some hovercrafts a little ways off. He waits in front of them a second, staring ahead with the unfocused look of a soldier waiting to be commanded and hoping Firo has the sense to do the same.
"What is it?" The one who asks it sounds impatient, but not suspicious. Good so far.
"We've been sent to help guard," Roland answers, very aware that he's spent little time actually observing these peacekeepers, isn't sure how well that gets across the message he wants it to: that is, that they've been sent because they're disposable, there to do the boring job while the good Capitol men get on with the important work. If this one doesn't believe him, well. He hasn't thought that far ahead. He'll deal with that if it comes.
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But it's not a no, and that's good. Firo turns and follows right at Roland's side.
He doesn't share Roland's instincts for acting, but it helps that he still has no idea what Roland's goals or plans are. He automatically wears one of his usual faces of wide-eyed blankness. Look at this dolt. Better he and his lanky friend get stuck on this waste of a job than an actual valuable Capitol soldier, right?
The guard surveys them both, making a big deal of it as if it's his sacred duty to be sure that inferior soldiers not be given a pass--with the implication that these two may be of dubious quality. But good enough. Eventually, he shrugs and nods. "Don't break anything."
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Once the hovercraft lands near the top of the mountain Roland has no trouble with waiting. He feels calm, and sharp, and the promise of what will happen to him once he is finished with his business here is tucked away neatly in some corner of his mind, although never really forgotten. The guards again, that's the first thing. He looks to them in case they have orders, for he needs their cooperation at least a few minutes longer. Then he looks to Firo. Checking on the boy, that's the second thing. Odd, to feel he knows someone so well and realize they've barely fought together, that he doesn't really know whether Firo want to question Roland's purpose - for surely he'll have put it together by now - or whether Firo will expect him to have a plan all mapped out. Some men do, lay out every inch of what they mean to do in these sorts of matters long before they do it. Roland has always operated somewhat differently.
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He looks back at Roland, somewhat relieved to see some sort of communication, even if it's nonverbal. He raises an eyebrow, indicating that he's waiting for some sort of signal.
One of the guards grunts, ushering them off. He stands in a knot with his peers, eager to get to his next position, but not before he grudgingly directs his burdens. "If you know where you're going, then get there, and do it quick."
Firo exercises self control and gives this only the most mild of snorts as he again looks to Roland to see which way they're going.
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He keeps thinking of the rebel camp. Of Signless. Alain. "I'm glad you came," he murmurs at Firo, since he's now a little ways away from the guards. "I wish you hadn't."
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A smile flickers onto his face, only to fade immediately when Roland finishes speaking. "What, so you could do it alone? I couldn't leave you like that--if you're gonna get in trouble, you need me there." What else could he have done?
But back to business. He watches the area out of the corner of his eyes, trying to stay vigilant without really looking it, just like he would when watching the casino. "What're we doin'? We get to this guy and then what?"
There are probably only so many ways this could go, but there are many actions that could lead to the end result. Firo already invited himself along; he doesn't want to get in the way.
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if you were planning on this going down differently let me know and i can edit
This is perfect!
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