Panem Events (
etcircenses) wrote in
thearena2016-05-02 04:40 pm
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
![[community profile]](https://www.dreamwidth.org/img/silk/identity/community.png)
If we met at midnight
Who| All those on the liberation mission and all those being made to fight against them.
What| The liberation of District 2.
Where| District 2.
When| This week.
Warnings/Notes| War, violence, death. Please warn for more in headers.
The hovercrafts fly in over the tall mountains of the Rockies, dwarfing the towering trees. From the sky, the scene is beautiful, all glittering snow, blue water, and green that never fades. The planes stretch on into the east, seeming never to end. Nestled in the mountains is a city that doesn't appear to have ever seen better days. It's worn and patched, and were the temperature a little warmer, one's first thought might be of the old west. The trains only add to this image, going all over into the various mining mountains.
Propaganda can be seen everywhere here in the city; posters of Snow, of Capitol supporting Tributes, things seeking to inspire District unity. If it seems to rebels like they're the bad guys here, that's because they are. District two doesn't want liberation. A District home to people loyal to the Capitol, to their District and the Peacekeepers, fans of the Games, and full of indoctrination, rebels are not only unwelcome, they're considered threats. Loyalty means everything to them and rebels are disruptions to this loyalty. There will be no help from the people here unless you're a soldier for the Capitol, in which case, housing and bed are offered, as well as munitions. Poster of Albert, Anna, and Felicity have been placed up, saying "The Courage Of Sacrifice!", "The Light Of Victory Shines Ahead!, and "To A Bright And Protected Future!", respectively.
If you serve the rebellion, however, it's off to the mountains with you. It's not exactly safe, but it's the best that can be managed until a takeover is made. The hovercraft lands upon a wider ledge of the snowy mountainside, sitting there rather precariously. There's no cave, and only barely enough room in the hovercraft. Resources are heavily rationed. Camp fires will need to be made outside the plane, and food hunted. Simply pulling in breath in the high altitudes may be difficult. Fight off frostbite may be more so. The moaning winds inspire all kinds of paranoia. Best stick close to one another.
Although everyone is lucky to find the sun shines during the day, allowing for some warmth, as the night falls, the temperature drops. The District shuts down all power, putting it all into heating and leaving the city in total darkness. This provides an advantage of cover for everyone, but if you're not a Districter used to the dark, seeing what you're doing may very well be a problem.
The war continues, and in the back of everyone's mind is a familiar phrase; may the odds be ever in your favor.
What| The liberation of District 2.
Where| District 2.
When| This week.
Warnings/Notes| War, violence, death. Please warn for more in headers.
The hovercrafts fly in over the tall mountains of the Rockies, dwarfing the towering trees. From the sky, the scene is beautiful, all glittering snow, blue water, and green that never fades. The planes stretch on into the east, seeming never to end. Nestled in the mountains is a city that doesn't appear to have ever seen better days. It's worn and patched, and were the temperature a little warmer, one's first thought might be of the old west. The trains only add to this image, going all over into the various mining mountains.
Propaganda can be seen everywhere here in the city; posters of Snow, of Capitol supporting Tributes, things seeking to inspire District unity. If it seems to rebels like they're the bad guys here, that's because they are. District two doesn't want liberation. A District home to people loyal to the Capitol, to their District and the Peacekeepers, fans of the Games, and full of indoctrination, rebels are not only unwelcome, they're considered threats. Loyalty means everything to them and rebels are disruptions to this loyalty. There will be no help from the people here unless you're a soldier for the Capitol, in which case, housing and bed are offered, as well as munitions. Poster of Albert, Anna, and Felicity have been placed up, saying "The Courage Of Sacrifice!", "The Light Of Victory Shines Ahead!, and "To A Bright And Protected Future!", respectively.
If you serve the rebellion, however, it's off to the mountains with you. It's not exactly safe, but it's the best that can be managed until a takeover is made. The hovercraft lands upon a wider ledge of the snowy mountainside, sitting there rather precariously. There's no cave, and only barely enough room in the hovercraft. Resources are heavily rationed. Camp fires will need to be made outside the plane, and food hunted. Simply pulling in breath in the high altitudes may be difficult. Fight off frostbite may be more so. The moaning winds inspire all kinds of paranoia. Best stick close to one another.
Although everyone is lucky to find the sun shines during the day, allowing for some warmth, as the night falls, the temperature drops. The District shuts down all power, putting it all into heating and leaving the city in total darkness. This provides an advantage of cover for everyone, but if you're not a Districter used to the dark, seeing what you're doing may very well be a problem.
The war continues, and in the back of everyone's mind is a familiar phrase; may the odds be ever in your favor.
no subject
It's a risk. He knows from personal experience that even if she can hear him, she probably can't do much about it. On the other hand, if she can hear him, he wants her to know she has an ally even out here in this cold wilderness and even despite what's been done to her mind.
no subject
"I cannot abandon the capitol." She protests flatly loading the next bullet automatically. Not that part of her didn't want to, simply that she couldn't even think of it.
no subject
"Yes you can. It will be difficult but if anyone can, Sandy, it's you. I've seen you beat things worse than this."
no subject
"Like what?"
This felt...wrong. She shouldn't be talking to the enemy she should be shooting him. Why isn't she shooting him? It makes her head hurt. Then again lots of things made her head hurt and she was supposed to just ignore it. Kind of hard to ignore in a situation like this though.