Panem Events (
etcircenses) wrote in
thearena2015-02-24 01:57 pm
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
![[community profile]](https://www.dreamwidth.org/img/silk/identity/community.png)
Carnage in the Caves
Who| Participants in the bloodbath
What| Murder and mayhem ensue after the jabberjays chase people into the caves.
Where| Deep within the caves. This area of the caves cannot be broken into or escaped from until 24 hours have passed.
When| Over a twenty-four hour period beginning now.
Warnings/Notes| Violence, death, gore, etc. You have been assigned a target to kill, but you may run into other characters in the caves as well.
The jabber jays begin their screaming, driving you deep into the caves in an attempt to escape the cries of your loved ones being tortured, beaten, or killed. When the maddening sounds finally cease, you will find yourself trapped in a series of corridors and caves, sealed tight with no chance for escape. Luckily there are plenty of weapons and supplies at hand (machetes, axes, hunting knifes, swords, maces, spears, clubs, hammers, scythes, bows & arrows, food, water, clean clothes), but any delusions of good fortune are soon squashed when an announcer assigns each person a target and gleefully informs you that you must kill your target within 24 hours or else you will run out of oxygen and die.
Over the next 24 hours, you will be tasked with killing this person in any manner you can. You may also happen upon other unfortunate souls trapped in the caves, but be wary of befriending them down here. They're on a mission too, and there's no rules against collateral damage.
Good luck, and don't forget to put on a show.
What| Murder and mayhem ensue after the jabberjays chase people into the caves.
Where| Deep within the caves. This area of the caves cannot be broken into or escaped from until 24 hours have passed.
When| Over a twenty-four hour period beginning now.
Warnings/Notes| Violence, death, gore, etc. You have been assigned a target to kill, but you may run into other characters in the caves as well.
The jabber jays begin their screaming, driving you deep into the caves in an attempt to escape the cries of your loved ones being tortured, beaten, or killed. When the maddening sounds finally cease, you will find yourself trapped in a series of corridors and caves, sealed tight with no chance for escape. Luckily there are plenty of weapons and supplies at hand (machetes, axes, hunting knifes, swords, maces, spears, clubs, hammers, scythes, bows & arrows, food, water, clean clothes), but any delusions of good fortune are soon squashed when an announcer assigns each person a target and gleefully informs you that you must kill your target within 24 hours or else you will run out of oxygen and die.
Over the next 24 hours, you will be tasked with killing this person in any manner you can. You may also happen upon other unfortunate souls trapped in the caves, but be wary of befriending them down here. They're on a mission too, and there's no rules against collateral damage.
Good luck, and don't forget to put on a show.
no subject
But before he can go into it, he hears his name, he hears -
"Riley." It's barely above a whisper, because he can't believe it.
It's a voice he hasn't heard in years, only in his nightmares, and this is right out of them, except it's real. It has to be, because every grounding technique Sam's trying to use on himself is telling him that this is real.
"Riley!" It's a scream this time, as Sam starts deeper into the cave. He doesn't go running after him, not yet, because Sam knows better than to charge into a dark cave without looking at other options first, even when Riley's involved. "I'm here, where are you? Give me a status report, where are you?"
He forgets everything around him, forgets that Albert's standing right there. There's a part of him that knows this could be a Capitol trap, but he doesn't care, not if they've brought back Riley and dumped him in here.
no subject
There aren't any real words in the screaming, nothing to make out except for Sam's name periodically through the wordless torment. It's harrowing, and if it's really Sam's wingman, he can't imagine what could be happening to the man to draw that sort of agonized sound. But the timing and the location is suspect and while Albert has sympathy for Sam's reaction, he lacks the emotional connection to the voice's owner that prevents the cyborg from reacting viscerally.
"Sam, stop. Think. It's likely a trap." Like Hilda showing up two Arena's prior, following him as a specter of his past then trying to kill him, forcing him to react the same. He should at least spare Sam that nightmare. "We'd be better off getting the sloth back to the others."
There's hard stone in his voice and a knowledge that he's being cruel to be kind, but he'll be damned before he lets Sam go off blindly into a cave to follow the screams of the long dead.
no subject
Albert. Sam's fists unclench a little as he tries to listen to what Albert's saying, but he keeps going back to the screaming, mind skipping like the broken needle of a record player. It can't be there, it can't be Riley.
Nightmare, it's just a nightmare, you have to shake it off. Your name is Sam Wilson. It's 2015. There's rock under your hand, snow everywhere. Riley Eldridge is dead. Riley Eldridge is-
The screaming gets louder, Riley begging for help, and why can't it be him?
"I don't care if it's a trap. You don't have to go with me, but I'm not going to leave him down there!"
no subject
"Think, Sam! We've been peaceful this far, the Gamemakers want us panicked, want drama. They'll try to separate us and trap us, or force us into situations where its kill or be killed." He nearly yells himself, the screeching echoing all around them in the cave, voices becoming deafening.
Becoming familiar.
"Albert!"
He goes still.
no subject
As soon as he hears what he just said, it yanks him back out of himself a little. He didn’t mean that, he really didn’t. He wouldn’t wish that for Riley.
The cave snaps back into focus as he notices just how still Albert is. How Sam isn’t sure if Albert’s even listening to him or if he’s caught up in the screaming. It’s not just Riley anymore, Sam can hear that now, but it’s Jet and that doesn’t make it any easier to try to believe what Albert had said about the Gamemakers. It’s true, it has to be, but those are Sam’s brothers down there and he doesn’t think he’ll ever forgive himself if he turned his back and it was really them.
“Albert.”
That’s all he gets out. Honestly, he has no idea if he’s trying to talk him down or still trying to argue for going in there.
no subject
"It's still a trap," he mutters even as he takes out his knife and pulls away from Sam, starting deeper into the caves with purpose.
It's a trap, but if Jet is caught in it, there's no other option.
no subject
"I know," he replies even if he's not sure if Albert was even talking to him.
It is a trap, that's the only thing that Sam's certain of. But he's going down there anyway after Riley and Jet, and it looks like Albert is, too.
"Stay close." He's trying to keep his focus, to watch Albert and watch out for that trap he knows is coming, but it's hard with Riley's voice screaming in his ears.
no subject
Until he stops at a particular junction, the noise a cacophony of agony from two directions. Jet's voice comes from one and Riley's the other, equally urgent. Albert takes a breath, not sure if they should split up or try to rescue one and then the other.
And then Jet's voice breaks through above the din, screeching at the top of his lungs and calling Albert's name. Albert meets Sam's eyes for a long moment, but even in that gaze he believes they both know what's going to happen.
"I'll find you after."
no subject
So of course he has to choose. Of course they can’t be in the same place. As much as he needs to get Riley, he doesn’t want to turn away from Jet. Or to let Albert go anywhere in here without him. They don’t have radios or a comm system or anything to stay in contact with each other.
When he looks at Albert, though, he knows what they’re both going to do.
“Both of you come back safe.”
He knows Albert can’t promise that, but he’s going to say it anyway before he heads off down the tunnel after Riley.