Dr. S. Klim (
futilecycle) wrote in
thearena2014-12-18 09:44 am
Entry tags:
[OPEN] Let's play a Game: this time, it's my choice...
Who | Sigma Klim, Commander Shepard; Sigma and you!
What | Sigma gets locked in a puzzle room and gets "betrayed" by a friend. The entire thing is very familiar.
When | End of Week 1
Where | In a science lab puzzle room.
Warnings/Notes | Death. If you want to handwave the puzzle solving, that's cool! Your character can also meet up as he's finishing up the room, or just as he's starting, whatever you prefer. Sigma is good at puzzles and would seek out more than one room to hide in. I am looking for both fights and new CR (or both?), so come at him.
The Arena was very much like the game he had crafted, once: narrow halls on a distant moon, unpredictable gravity, a battle of wits in a fight to the death. It was also not unlike the facility where he had lost his arms and eye: a viper's den of traps and, assuredly, illness.
The Arena was very much like home.
It had once disturbed Sigma to think of Rhizome-9 as home - in time it would become a battleground where the people he loved lost their lives. But he had nowhere else to go, and after the birth of his son, he thought he might be content to live a happy life with him on the moon.
But even to an esper who could duplicate their memories across all time and space, nothing lasts forever.
Now, in a similar environment, Sigma can compete. He knows the lay of the land well; when the gravity lightens, he has great control over his own body. There is nothing that could come at the end of a narrow passage that he had not considered, himself; alien enemies included. Of course, he would never have sent Xenomorphs after his friends. But with Dio in play, it would be a lie to say the thought had never crossed his mind.
Not wanting to become one of the Runner Xenomorph's incubators (he had seen the third movie, this could not end well), he seeks refuge. His search coaxes him into a lab - and he is almost startled when the door locks behind him. A sobering familiarity settles upon him and Sigma surveys the room, mouth agape.
Then, back against the wall to support himself, he tilts his head back and laughs wildly, hardly able to believe his eyes. He cannot despair when the scene is so ironic, so characteristic of his time as Zero.
It wasn't a fight for survival without puzzles, was it?
What | Sigma gets locked in a puzzle room and gets "betrayed" by a friend. The entire thing is very familiar.
When | End of Week 1
Where | In a science lab puzzle room.
Warnings/Notes | Death. If you want to handwave the puzzle solving, that's cool! Your character can also meet up as he's finishing up the room, or just as he's starting, whatever you prefer. Sigma is good at puzzles and would seek out more than one room to hide in. I am looking for both fights and new CR (or both?), so come at him.
The Arena was very much like the game he had crafted, once: narrow halls on a distant moon, unpredictable gravity, a battle of wits in a fight to the death. It was also not unlike the facility where he had lost his arms and eye: a viper's den of traps and, assuredly, illness.
The Arena was very much like home.
It had once disturbed Sigma to think of Rhizome-9 as home - in time it would become a battleground where the people he loved lost their lives. But he had nowhere else to go, and after the birth of his son, he thought he might be content to live a happy life with him on the moon.
But even to an esper who could duplicate their memories across all time and space, nothing lasts forever.
Now, in a similar environment, Sigma can compete. He knows the lay of the land well; when the gravity lightens, he has great control over his own body. There is nothing that could come at the end of a narrow passage that he had not considered, himself; alien enemies included. Of course, he would never have sent Xenomorphs after his friends. But with Dio in play, it would be a lie to say the thought had never crossed his mind.
Not wanting to become one of the Runner Xenomorph's incubators (he had seen the third movie, this could not end well), he seeks refuge. His search coaxes him into a lab - and he is almost startled when the door locks behind him. A sobering familiarity settles upon him and Sigma surveys the room, mouth agape.
Then, back against the wall to support himself, he tilts his head back and laughs wildly, hardly able to believe his eyes. He cannot despair when the scene is so ironic, so characteristic of his time as Zero.
It wasn't a fight for survival without puzzles, was it?

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Or it would be, usually. But waiting in the dark doesn't make for much of a show, and giving the monsters watching back in Panem nothing tasty to slaver over is more of a death sentence than any kind of risk.
So he walks out of the lab, hears the hiss of air as the doorway shuts behind him, and takes a look at the figure at the other end of the room. Roland's own state is easy to see; no real injuries, dirt smeared over his suit to try and dim its aqua that so draws the eye, jagged metal hanging from the torn fabric tied around his waist and one hand to wield it. Not impossible that he fights with his right hand, even missing the first two fingers as it is, but it's probably unlikely.
"Care to share? Little enough to laugh about in this place." This'll be the real test. He's been close to death enough times these past few days that he doesn't need another fight, probably, and an ally would be just as valuable. He'll take either. He'll be ready for either, because how the next few minutes go depends in great part on the next few seconds.
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However, that ship had long since sailed, and if this Tribute did not already know his identity, he would soon discover it outside of the Arena. Sigma nods agreeably. "Please forgive my outburst. I assure you that there is a rational explanation: I could hardly believe..." - he shakes his head for emphasis - "...That I might come across a near copy of the 'Arena' I once designed."
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A gamemaker. Or close. Roland catches the odd emphasis on 'arena', but the man'd said it, hadn't he? Whatever he is, it's close enough to the gaolers of this place and Roland was not at all expecting it. His expression hardens, his posture goes tense. He does no more than that, though, because Roland was not built to release anger that isn't deliberate, hasn't been calculated and aimed precisely. Whether or not this man is the enemy, it won't do to behave as such and he realizes just why once he's allowed that first impulse to pass.
"You'll know how this works, then." He says it evenly, tone carefully absent of any emotion in particular, and glances around the room to show what he means. "Shouldn't be too hard for you to figure this out. Looks like it needs two." It's an invitation, though Roland can not quite bring himself to offer help outright.
Sorry about the delay! Link is just for a similar example
So instead of brawling, he smiles. "...That is correct." He relaxes to clear his head, a hand hovers at his chin as he surveys the room. Seconds tick by in silence until he arrives at a conclusion: "From what I can gather," his hands move in a grand, sweeping gesture, "we must pass that energy beam through the indent in the wall." Said beam now rested in a straight line, boring a hot hole through inches of solid steel wall. The 'indent' that might receive it was some distance away, a clean path towards it obscured by pillars. Sigma smiles darkly: "Arranging those mirrored cubes should help us change the light's direction, but we run the risk of burning ourselves. I imagine if we make any wrong moves, it will be... with serious consequence." Mirrors- or, at least, the reflective substance that must repel the beam- also lined parts of the walls. It meant that if the other thought their partner had outlived their usefulness, hot light reflected in the right way would take care of them. But perhaps the room would become the victor's tomb as well, if they had misjudged the solution and the door did not open. A Pyrrhic victory if there ever was one. "I have always enjoyed a good challenge. What about you?"
no worries :D
"Prefer a game of watch-me, myself." And then, because no one still in Panem knows what that is, "It's like poker. You know, sa- sir," Which isn't at all the word he wanted, but the machine in his head has never translated his world's speech very well and besides, the word's out now, "that I'm not inclined to trust you, and I'd be surprised if you didn't feel the same. I'd make a vow if I thought it'd make a difference to one such as you, but maybe there's some other arrangement we can come to. Some kind of exchange once this arena's ended. Then we'll both know the other has a reason to see us out of this alive and well." Roland's thoughts, obviously, have taken the same path as Sigma's have. It'd be far too easy to be rid of someone in this room, especially someone trustingly taking direction from the other on what to move where.
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Sigma's hands move from his sides to clasp the machinery in his right eye - and with a twist, the cybernetic lens falls into his palm, and he holds it out to Roland. "Please, take this. Without it, I cannot use its special abilities; in fact, I cannot see from that eye at all. It is quite delicate; I believe any attempt on your life would break it. Rest assured it will not impede my performance during this puzzle." In the same breath, and with the same smile, Sigma continues: "...As for your end, I am not worried. I believe you will find yourself quite unable to betray me, first." He did not mean that Roland was incapable. His cryptic comment only implied that he would not be the one to draw first blood...
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"Keep it," Roland decides, shaking his head. It may be a bad decision he just made, but then it may be best to look gracious, rather than call the man on a bluff that turns out to be every inch the threat it sounds. "The offer's enough."
He takes a couple steps forward, toward one of the mirrored blocks that sits nearby. There, stepped away from the doorway now. That's an expression of trust, even if there's no clear danger yet. Another sort of goodwill gesture. He'll just have to do this and trust himself to be quick enough to react to whatever might follow. "That arena you designed. Was it exactly like this, or only similar?"
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"It was similar," Sigma answers honestly. If revealing his past as a 'Gamemaker' had been a detriment, at least it gave them something to talk about while they worked. "It was on the moon, and it was also on a space station, of sorts. There were puzzle rooms that the 'Tributes' were required to solve, or else they would be unable to proceed through the Arena. In addition, I used the threat of fatal illness to keep them alert, which- if those Xenomorph eggs outside are any indication- the Gamemakers also plan to pay homage to. But there is always the possibility that this is all one big coincidence, I suppose... There is no voting on who will survive to the next round." He has his back turned to Roland, now, as sets his cube down gently in front of the beam - it deflects at a 90 degree angle, aimed away from Roland. It was his turn to move.
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And there had been. For a while. But now Cuthbert's voice has rejoined those many voices of Roland's dead, and of course Bert's would be the one who spoke when Roland least wants the distraction of grief. He sighs and wills the voice away, feeling a little pang as the command's obeyed, as it rarely had been in life.
There's something else more important there, and Roland turns his attention to it. "You're familiar with those creatures? Don't suppose they have any weaknesses." He walks another few quiet steps after he's finished talking, decides the first thing is to start moving the light around that pillar. He shifts a block into place, angling it carefully to send the light toward one of the mirrored spots on the walls, and reflecting from there at an angle that sends it well away from both of them. It does not escape him that, for all the other man's experience, there has been no hint of advice. He'll just keep going until he needs it.
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He finally slides a block into position and the light has maneuvered around the obstacle - just like that, their teamwork is beginning to resemble a solution. Now that they are reaching the end, Sigma can observe that the "goal" ahead was raised slightly above the level the beam sat at - eventually, one of them would have to tilt a mirror manually for the other to aim at. Doubt begins to prickle at his thoughts; would the other man keep his word in such circumstance? Certainly a body could prop up a cube up at an angle.
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"I'll keep that in mind," is all he says, because to Roland, very little has changed. Either the other man will try to kill him, or he won't. "Are those in the lower levels? Might've seen something likely while I was down there, but there was no time to look."
Another of their dwindling supply of blocks, the light again redirected, and they're that much closer to their end goal, and whatever circumstances are going to accompany it. Maybe it's time for another goodwill gesture of his own. "If you do go down there," he says, still squatting by his most recently moved block and watching the other man closely, "be very careful about stepping away from the light."
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He glances at the end point of their little puzzle, then back to the other man with a dry look. "Of course, these places being what they are, we'll probably be killed by something else altogether. Are you ready to take our next turn? Or would you like me to finish us off?" Roland is not going to risk their brief truce by outright asking if the other man's lost what little trust they'd managed but, of course, he is not at all opposed to implying it.
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"...I will keep that in mind." There is gratitude in his voice, for Sigma was truly afraid. What did not frighten him was the possibility of betrayal and, calming himself, Sigma steps forward. There were no prophetic visions to be seen. "...I will do it." He does not bother to make a threat as he walks quickly towards the last unused block, kneeling to tilt it back and aiming it where they needed the beam to hit. All there was left to do was for Roland to turn the previous block until the beam was directed at Sigma's 'shield'. "...If you could act quickly. My knees are not what they used to be."
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Which may not be the most reassuring sentiment to show while the man's life is directly in his hands, but then Roland's block turns slowly, precisely... and the light hits its target, and the door in front - and, judging by the sound, the one behind - opens. Even if he were about to betray everything he stands for and start killing for so little reason, he might not here - if the other man were dead, Roland wouldn't be able to figure from any possible response whether he really is from Panem. He could simply do the research once out of this arena, of course, but if there's a bigger pain in the ass than sorting through endless recordings of empty headed gossip for one specific tribute's history, Roland has not yet found it. Especially without even knowing that tribute's name.
"Try moving the light away a little before you put the block down. If the doors close when it moves, we might have a problem."
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When nothing happens, Sigma collapses against the block and releases a reassured sigh that he had not meant to hold. He had always meant for there to be a way for all of his players to succeed; perhaps this puzzle was made with him in mind, after all. He rises to his feet unsteadily, wiping the sweat from his brow and favouring his back, before speaking again:
"...Regrettably, I am not of the Capitol. If there were ways to delay age in the world I was from, I have yet to discover them." Straightening up, Sigma draws closer to Roland, stretching out his hand for a handshake. If he declined it, he certainly wouldn't be the first to deny him respect. "...My name is Dr. Sigma Klim. Thank you for helping me through this, sir. I don't believe I caught your name..."
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Suspicion, though, is not enough that Roland does not want to hedge his bets. He straightens, too, and reaches his right hand to shake with about as firm a grip as you could expect from a hand without its two strongest fingers. "Roland Deschain, of district four." No matter that he's never seen that district, and doesn't intend to. He is Roland of Gilead no longer, and why not tell the man where he can find Roland, back in the Capitol? "Maybe next we meet, you'll tell me how someone not of this world came to design an arena."
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But - later. That's a matter for later. Roland notes it in his mind, then nods. "And you, Dr. Klim." He eyes the man a moment, then turns his back to him, and leaves. Not really a risk, but it feels like one anyway.
And then he's back out in the shining, sterile corridors of this latest arena, and it's time to file the whole encounter away. What happens to the other man now is his own business.
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Kenny seems to relax after a couple of seconds, though, in spite of how he's sort of twisted around between a blue and green laser with his foot carefully placed in front of a red one. He's looking pretty worse for wear: hair a dirty matted mess, bloodstains in various shades over his suit with the outer green shell all but melted and torn away, pallid face a mess of disgusting sores that have only barely started to heal. He feels practically skeletal in this suit, though with its sagging bulk it's not as apparent on the outside. In spite of all this, however, as soon as Kenny sees it's the cool cyborg dude from his floor his face lights up.
"Zero! Heyyy! Zero!" He's grinning--even if it's sort of lopsided against the broken skin at the corner of his mouth--and waving, excitedly but very carefully. Who knows if Zero will actually recognize the kid outside of the tightly-bundled clothes he normally wears, but Kenny's got to try and get his attention anyway.
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Very few people called him 'Zero' without a note of disgust, anyway.
He starts towards him, waving back, perhaps a bit awkwardly - Sigma was not used to day-to-day social cues. He begins contorting himself around the lasers to get closer to his districtmate, remembering this would be his very first Arena-
"Kenny?"
-And stops suddenly, foot balanced over where rather festive red-and-green coloured lasers crisscross. He has noticed the blood on the child's clothes, the sores on his 'innocent' face. His foot narrowly avoids the sensors as it lowers to the ground, cybernetic eye busy studying the child, his skin a shade paler than his usual grey-white. "My god, you look terrible. Are you alright? What happened to you?" Where there had once been a monster who had boasted of a bloody history, there is now honest, almost grandfatherly concern in his features.
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Desolate, more like.
Jet's gone.
It shouldn't hit him this hard anymore, he's tried to reason with himself. It's the Arena, they're expected to die, and this time he'd even helped to do in his husband's killer and now Jet is back out in the Capitol, safe (for the moment) from all this. And he didn't die falling apart in space again so that's something. But no, Jet dying never loses its impact, never gets easier to handle, and reckless as it is Albert had split himself off from his allies and gone to walk the halls of the station alone and found himself here, in the zero gravity room with all the strange push-blocks. It's probably a puzzle. He doesn't much care.
Death doesn't hold fear for him anymore. Why should it, when all it means is he wakes up and can be at his husband's side again? As guilty of a feeling that is too. He should be helping people, should be protecting his allies and friends, but what's the point when all but one of them will die regardless? It's futile.
And here's Sigma, he recognizes the other cyborg now from across the room. Sigma who decided they should be friends simply because of their mutual deformities, who's lead Eponine into the den of evil and is attempting to corrupt her entirely into the Capitol's ways of thinking. Sigma, who's betrayed all of his fellow Tributes with his actions.
Something in Albert snaps a little, under all the grief and stress, and while Sigma's laugh rings out from the other end of the room, Albert pushes himself from the wall and comes straight for him.
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But first, Sigma wants him furious, too. He knows he is outmatched and wants the stronger, younger man to make a mistake. His words reverberate off of the walls, though there is barely the time to speak them: "I see you are as inclined towards brutishness as you are impertinence. Then kill an old man and call yourself a hero!"
And he stands there like a brick wall and waits to see what else Albert is made of.
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"I'm no hero, but I don't corrupt the young and vulnerable for my own ends." His voice is cold, the same chill of the void outside the station, colder than the Arctic and twice as biting. This is Albert when he's truly angry, no fire and brimstone but frigid wind howling through frozen wastes.
He could kill Sigma right here, pop the knife from his left hand and run it thought the other cyborg's throat with little fanfare, but Sigma's words give him pause whether he wants to admit it or not. He hesitates, giving his opponent the time to think and struggle.
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His breath is labored with pain, but Sigma can manage a smirk, Albert's fury kicking up bitterness. Had he said 'corrupt?' Oh, this boy... "Are you talking about Eponine? I have done no such thing... or is one no longer permitted to speak with their own daughter?"
Still Sigma does not struggle. He wants to predict Albert's next move - and, more than that, he has a point to prove.
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Why doesn't Sigma fight him? Doesn't he know Albert means to kill to get his point across? Only he doesn't, not right away. He can't force himself to do much more than hold the other man there and rattle him against the bulkhead. Whatever Sigma's crimes, killing in cold blood is never something Albert has enjoyed or sought to do in his right mind. There were times of grief, times of madness brought on by Arena food or similar, even times of retribution such as in the case of Perry, but this is... different. And he can't make himself do it unless Sigma at least attempts to defend himself.
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"I am her father!" There's a sort of desperation to those words, as if Sigma has yet to convince himself. "Blood relation does not matter - should not matter. It is my responsibility to look after her." The sentence tastes differently than when he had told Donatello that the Tribute the mutant had killed had shared his flesh and blood. Sigma knows that in spite of all the love he could give, relation did not tie them together, and Eponine's favour of him would eternally hang by a thread - now Sigma's fists clench, the gears inside Sigma's archaic cybernetics whir and prepare for action. His decision to let Albert move first has been suddenly revoked.
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Sigma does.
But Albert doesn't have time to try to explain, not with a metal fist aiming to do him harm. He raises his own arm to grab at the man's wrist and prevent the strike, his own cybernetic arm's servos silent in their metal casing.
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He tries to jerk violently away from the other cyborg's grasp, acutely aware he no longer holds the advantage in strength. His cybernetic eye narrows and locks on Albert's face just before he raises his own arm to punch his opponent in the chest.
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The flip sends the German towards the ceiling and his feet hit the tiles there. It's a strange vantage point, especially since the room looks virtually the same from this perspective as well. He briefly wonders if it's because of whatever puzzle the room entails in order to escape it but the lion's share of his attention is still on Sigma, his rage, and Albert's own cold address of the same.
"She doesn't need a father, she needs to stand on her own and think for herself!"
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"She is still a child," Sigma spits. His feet against the wall, Sigma kicks off of it hard and transfers his momentum to the block, pushing against it with herculean strength and sending it spinning towards Albert. "She is not ready. She needs guidance!" Above all, she needed protection from the Capitol... a powerful figure to bury her mistakes. She had already been executed once, 'thinking for herself,' though no one but Sigma and Eponine remained to know that secret. Left to her own devices, he believed Eponine would become not an independent woman but an overgrown child who had never been taught how to behave.
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The door locks behind him and he whirls, but doesn't make no move for it. He won't beat on the door this time, as he did when the ship sunk deep into the ocean. He won't whine nor break. He has to move along.
But it's hard to focus on moving along when he can't see a way out. When his head is spinning to fast to grasp what things he needs to do. Abruptly, he's sitting down on the floor, clutching his aching head in his hands and trying, trying, trying to pull the fear back or otherwise attune himself to it.
The laughs sounds. His head lifts up.
"SIGMA!"
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"Initiate!" It must have been designed to be familiar, meeting with a person he knew so well- and simultaneously knew so little about- in a deadly puzzle room. Had it truly been 45 years since he had met Phi in this way? The memory was still too fresh to be nostalgic. "I am thankful that you turned out to be my 'partner' this time..."
But at odds with his memory is the suspicion that something that should be there is gone. He watches the Initiate grip his own head and places it, a bitter taste on his tongue. The relief in his voice has vanished.
"Your horns..."
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A smile fragile graces his face for a moment or two. Parnters. Ha. There's something funny about all that in a way he's not sure he could full and proper explain to Sigma. But it's apt, and warming, as all to be considered and considered gratefully.
"Gone," He answers quick, like it was being question. "WOULDN'T HAVE FIT UP IN THE HELMETS. Ain't really made for space, me." Said the alien in wry joking tones. "GOTTA SAY AS IT BE GOOD TO SEE YOU TOO."
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"I suppose that would have been a difficult fit, indeed. Still... I am sorry." These days, to apologize for something seemed as though he spoke on behalf of the Capitol. He knew there would be no more apologies once his time as a Tribute was up.
He is not so insulting as to rush to his side, but watches the Initiate rise to ensure he does not stumble. Now that his shock has abated, he senses a fear in the air that is not his own, and wonders how much of it was Kurloz' power versus the troll's own terror. "Are you well..?" The question spills from his lips warmly and unfiltered.
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Instead, it was a blessing unexpected every damn time.
"Ain't nothing what all you did," He says, both soft and firm. "I..." He looks around the room upon the question, not quite sure what proper answer he should give. Finally, he admits, eyes dropping down and hands curling into fists as to keep steady, "I DON'T MUCH LIKE IT HERE."
A simple enough answer. One what covered the truth of the medical building he was silenced in, the room in which they'd been locked to drown.
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"Ah..." He does not want to picture it, the image of the Initiate bleeding from the mouth that infects his thoughts. You can hurt me, his son had once assured him, but Sigma can not allow the construction to become real twice. He can not, will not allow Kurloz to become the shadow of himself he had been that last Arena, afraid of whitewash and closed doors. The cringe on Sigma's face is in response to a suddenly upset stomach. "...Yes, I think I can understand why. ...Initiate," anywhere else, that wouldn't have been his name right now, "we shall proceed quickly."
He gestures about the room, a place crisscrossing with light bridges and bright red beams, with confidence. "Would you believe these areas are similar to my own design? My 'Arena' had puzzles as its central mechanic. As it so happens, I am rather good at them..." Only Initiate could understand him enough to be reassured by his talent for solving deadly traps, Sigma thought.
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He grips one arm, keeping his eyes down and the visions out of Sigma's head. He nods, both in gratitude and agreement for their progressing on.
There's a dark nostalgia in being so proud of something what all caused grief. Their abilities of slaughter highlighted skill, intellect, strength. So much of the time they were weighed down with the guilt of that. But every so often, as of now, they could push past it and recognize it, just for the effort it took more than the havoc it caused. With Sigma, he could grin just that little bit and proper appreciate with a whistle and muttering of, "Damn..."
He knows Sigma will understand, like others won't.
"GUESS THAT'S BEING GOOD FOR US GETTING OUT THEN, AIN'T IT?"
Seek A Way Out!
So Sigma laughs, a dark, self-deprecating sort. Though Kurloz withheld their telepathic link- and Sigma had no news anyway, nothing to show for his months of hard work- he felt understood, nonetheless. "I would agree." He finally gets a good look about the room, and realizes he never checked to make certain the door was truly locked on the other side. It bothers him, but he shelves his compulsion for the sake of staying near Kurloz. The light bridges were arranged in an unusual pattern, and it occurred to Sigma that they were moving. Across two of them shone steady red beams. "...It appears to be a timing puzzle. Those mirrored blocks in the corner of the room," he motioned to a stack of four against the wall, "they will reflect that red light. I know so, because the puzzle in a previous room utilized them. There were much more than four, however..." He touches a finger to his chin thoughtfully. "...We should see if those flat beams can be phased through. I already know the red ones are hot, so I would not recommend going near it if you can manage..." He laughed again hollowly.
ehehe (oh god I suck at puzzles)
He moves to those blocks. They seem heavy, but not enough that he can't move them. He's significantly strong anyway.
He gets on behind them and starts to push one over. "Perhaps using this?" He suggests to Sigma.
ahaha me too...
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He pushes that block along right up to where Sigma asks. He has to hide the grin on his face, but admittedly, doesn't do a very good job up on it.
Then comes following after.
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He follows the mirrored block down to the end of the light bridge and carries it back to the start. "I want to try something. I think if we can get the red light to shine into all four of the blocks at once - so the red light is one continuous beam- the door might just open. I've seen more outrageous solutions. But since the bridges are moving and the light only shines above the bridges, it'll require good timing. Think you can help me?" In other words, if the blocks were laid down so they all hit the middle of their bridges at the same time, the light would reflect in a square-shaped pattern. Very 'Legend of Zelda'-like, he thought; like that part in the Spirit Temple where Link had to use a series of mirrors to beam light through metal bars... The Gamemakers were speaking his language today.
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And what it is, is something Sigma knows familiar. Something he'd almost get to calling fun, like he himself had called strife, once. Before.
He nods along with what Sigma is saying, gears clicking up in his mind as all he starts to work it on out. Getting them all about and together up at once might mean working this quick. Risk was being burnt on through, but, fuck it.
He laughs. "AIN'T GOT NOTHING WHAT'S BEING BETTER AS AT TO DO. Lead on, O' Captain." He'd do whatever Sigma asked.