Entry tags:
[benny hill theme intensifies]
Who| Carlos + anyone in the Arena!
What| Catch-all post for Carlos in weeks 1 + 2! The Gamemakers are trying to kill him, so he's encountering all kinds of nasty beasts and horrible monsters that always seem to find him. If you want to run into him during the superspecial hell arena, there's a prompt for that! Watch this space for week 3 edits.
Where| All over the arena. Seriously, he's on the run from horrible monsters and will be roaming around everywhere. Specific locations are in the comments, but if none of the prompts strike your fancy or you want Carlos to stumble on you, just specify where you are in your reply.
When| Weeks 1 + 2 for now
Warnings/Notes| Horror? Monsters? Gore? Dark humor? Welcome to Night Vale.
Also! All prompts but the first one involve him in a situation where Carlos could use a rescue. However, if your character would try to kill him, feel free to tag into this as well, since the Gamemakers might very well try to steer more murderous characters towards Carlos. I do want him to survive/escape since his death is planned already, but you are 100% free to injure him!
Carlos didn't know what was going on. His first few days in the Arena had been, well, almost normal. They had gone as well as could be expected: he had gotten his hands on a lab coat, gotten some chemicals from old houses, stripped some cars, and had fashioned some makeshift weapons. Carlos knew better than to hole up in a house permanently; last Arena, he and the others had been punished for not being exciting enough, and Carlos's life was riding on putting on a good show. Therefore, Carlos had fashioned traps that he could carry with him during the day and set around his camp at night. It had been a lovely system, painful but nonlethal, and Carlos had had an exciting encounter or two that would probably up the drama.
So what if the monsters seemed to have an uncanny sense of where he was? It wasn't so bad. Carlos could outrun them. He had a lot of experience in doing that. He had also received his share of sponsor gifts, all of which had made the week infinitely easier, and the note from Cecil was folded up and securely tucked into the pocket of his D10 jacket where it wouldn't come loose and fly away as he was fleeing spiders or dogs or shambling monsters.
And so what if cracks had begun to appear uncannily close to him? Cracks appeared in the ground all the time -- it was one of this Arena's hazards. They always made a sound, and he rapidly learned to jump to steadier ground -- not to mention stick to landmarks and important features of the Arena that the Gamemakers wouldn't want to destroy.
It wasn't until the third building in a row nearly collapsed on him that Carlos began to suspect. None of the other houses were collapsing, and the one he had been in had shown no signs of structural weakness. He'd checked.
The cloud of poison-gas confirmed it, Carlos thought as he ran through the town, lab coat held up over his mouth to shield his lungs from the toxic green vapor: the Gamemakers were definitely trying to kill him. This confirmed Carlos's fear -- that his act of dissent in Ian's rescue meant that the Capitol was through with him and intended to kill him as quickly and quietly as possible, with no chance of resurrection. It only filled him with more determination to stay alive.
By the time the air raid sirens went off, Carlos had given up going in houses at all, since if they didn't collapse right away, they were invariably full of spiders waiting to drop on him from the ceiling. He had given up leaving town, since cracks would open up under his feet. And he had given up on getting more than a few hours' sleep at a time.
What| Catch-all post for Carlos in weeks 1 + 2! The Gamemakers are trying to kill him, so he's encountering all kinds of nasty beasts and horrible monsters that always seem to find him. If you want to run into him during the superspecial hell arena, there's a prompt for that! Watch this space for week 3 edits.
Where| All over the arena. Seriously, he's on the run from horrible monsters and will be roaming around everywhere. Specific locations are in the comments, but if none of the prompts strike your fancy or you want Carlos to stumble on you, just specify where you are in your reply.
When| Weeks 1 + 2 for now
Warnings/Notes| Horror? Monsters? Gore? Dark humor? Welcome to Night Vale.
Also! All prompts but the first one involve him in a situation where Carlos could use a rescue. However, if your character would try to kill him, feel free to tag into this as well, since the Gamemakers might very well try to steer more murderous characters towards Carlos. I do want him to survive/escape since his death is planned already, but you are 100% free to injure him!
Carlos didn't know what was going on. His first few days in the Arena had been, well, almost normal. They had gone as well as could be expected: he had gotten his hands on a lab coat, gotten some chemicals from old houses, stripped some cars, and had fashioned some makeshift weapons. Carlos knew better than to hole up in a house permanently; last Arena, he and the others had been punished for not being exciting enough, and Carlos's life was riding on putting on a good show. Therefore, Carlos had fashioned traps that he could carry with him during the day and set around his camp at night. It had been a lovely system, painful but nonlethal, and Carlos had had an exciting encounter or two that would probably up the drama.
So what if the monsters seemed to have an uncanny sense of where he was? It wasn't so bad. Carlos could outrun them. He had a lot of experience in doing that. He had also received his share of sponsor gifts, all of which had made the week infinitely easier, and the note from Cecil was folded up and securely tucked into the pocket of his D10 jacket where it wouldn't come loose and fly away as he was fleeing spiders or dogs or shambling monsters.
And so what if cracks had begun to appear uncannily close to him? Cracks appeared in the ground all the time -- it was one of this Arena's hazards. They always made a sound, and he rapidly learned to jump to steadier ground -- not to mention stick to landmarks and important features of the Arena that the Gamemakers wouldn't want to destroy.
It wasn't until the third building in a row nearly collapsed on him that Carlos began to suspect. None of the other houses were collapsing, and the one he had been in had shown no signs of structural weakness. He'd checked.
The cloud of poison-gas confirmed it, Carlos thought as he ran through the town, lab coat held up over his mouth to shield his lungs from the toxic green vapor: the Gamemakers were definitely trying to kill him. This confirmed Carlos's fear -- that his act of dissent in Ian's rescue meant that the Capitol was through with him and intended to kill him as quickly and quietly as possible, with no chance of resurrection. It only filled him with more determination to stay alive.
By the time the air raid sirens went off, Carlos had given up going in houses at all, since if they didn't collapse right away, they were invariably full of spiders waiting to drop on him from the ceiling. He had given up leaving town, since cracks would open up under his feet. And he had given up on getting more than a few hours' sleep at a time.

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"I am still judging you for making a fire," she informs him, not without a little bit of dry humor. "But significantly less than I would have otherwise been judging you! So. How about this stand-off we're having? Are we going to keep chatting about abominations to nature with our hands on our weapons, or can I come over there and get the other end of my rope?"
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Odd as the request is, Terezi doesn't feel that she needs to ask why he's making it. That's the name of the game here: Entertainment. If he's looking for a thrilling and captivating exit, then there's only one reason she can think of that he would need that sort of assurance. He must be worried about not coming back. Whether it's a valid concern or not isn't really any of her business.
"In the meantime, you're sitting in a food storage unit, and I still need my rope. Do you even know how silly you smell? It shouldn't take a genius to realize that Humans in Refrigerators is not going to be an award-winning production."
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"...I know I've been in the Arena for a few days," he said, sounding a little miffed, "but I didn't think I smelled silly." There, the rope was free: Terezi could pull it back and coil it up at her leisure.
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"Well, what else would you smell like, Mr. Caramel Fudge?" she asks, lifting a brow quizzically at him. "You're sitting in a refrigerator. Is that normal behavior for your kind? Do you have some other word that you'd like me to use, other than silly? I am willing to compromise here!"
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-- oh. She's that troll.
"Oh," he says out loud. "You're that troll. The one with the synesthesia. You see with your sense of smell." Then, Carlos realizes how fascinating that is. "Can you only smell colors, or can you detect normal odors too?"
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"I can smell both! Why wouldn't I? Do you stop seeing the stuff outside just because you're looking through a window? Or do you not know the glass is there, just because you can look through it?"
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"That's fascinating," he says completely seriously, getting out of the refrigerator and closing it. "You must have smelled the tripwires when you came in. That's a really impressive skill."
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"It's certainly more versatile than your sight. Imagine if you could see someone lying to you. That would be a pretty neat trick."
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"...can -- can I test it?"
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A pause, then: "But sure, whatever! Throw a test at me." She's not exactly sure if she can pass it, but there's a 50-50 chance of being right by pure guessing anyway.
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"Okay. One of these is a lie, and I want you to tell me which one. I found this lab coat in an old pharmacy; at age fifteen I invented a specterometer; or I can't stand the Beatles." The last one is the lie. Carlos is quite amenable towards the Beatles, though he wouldn't call himself an ardent fan.
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This sort of thing is based more on cleverness alone. Normally, the ridiculousness of statement two would warrant skepticism. But given that he's trying to test her, and therefore most likely trying to trick her, statement two is the only one that she's absolutely sure is true. So it comes down to statements one or three.
She ponders for a moment. Two truths and a lie. Two truths... and a lie. He might have placed the lie first to use the second statement as a means of diminishing it. Or he might have stuck to the proper order of the thing: Two truths, and then a lie. Statement One is dangerously specific. He could have found a different lab coat in an old pharmacy, or found that labcoat in a new pharmacy, or found that labcoat in and old build that wasn't a pharmacy. There are several things that could be untrue.
But Three is also suspiciously vague. A simple statement of dislike instead of calling out whatever it is that he dislikes about them. If he really couldn't stand the Beatles, Terezi gets the impression that this human would have picked them apart much cleaner than that. He was certainly specific enough with his other statements. A clear case of one-of-these-things-is-not-like-the-others.
"The third one is the lie," she guesses with an air of confidence, even if she knows that her odds are 50-50 at best.
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"Did you hear that?" he whispers, worried. He's not sure if it's real or his imagination, but paranoia is a survival skill in Night Vale and the Arena alike.
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"Maybe we can continue the twenty questions later," she suggests quietly, her hand going for her acid spray canister again. This time she doesn't have any intent of pointing it at the human. "Do you have an alternative route out of this building? Or were you just hoping that someone wouldn't find you?"
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"Do you have a name?" she asks suddenly--if only to kill some time in lieu of waiting anxiously to see if a creature materializes. "Or do I get to start making up nicknames? I'm kind of partial to Caramel Fudge already. You're going to have to have a really good name to beat that."
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And also kind of because he smells delicious.
"What kind of name is Carlos supposed to be?"
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"A human name," he replies simply: Carlos isn't sure how to give a better answer than that. "It's pretty common, actually. There are a lot of people where I come from who are named Carlos."
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Fortunately the surrounding arena is just unsanitary enough for her to keep her tongue in her mouth where it belongs.
"Weird. Do you ever get confused by other Carloses? How do you deal with people having the same name as you? Do you fight them to the death?"
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Because you know... murdering your name twin is totally an acceptable means of dealing with strict naming conventions. There can be only one.
"I guess that's what you get when a species evolves on the idea that all life is precious instead of the more reasonable survival of the fittest. Your human Darwin knew what was up."
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It isn't that Carlos has forgotten about the noise he might or might not have heard. It's just that, well, it hasn't attacked yet, and this is an interesting debate.
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"You never evolve past the need for that. Not when it comes down to it. My species has thousands--maybe millions--of years on you, and we never evolved out of that. Sure, you might have the stray impulse to help someone out of the kindness of your heart! Or to satisfy some sentimental urge! But ultimately there is that notion that if you are good to your society, then they will repay you in kind when you need it. Most of the time? It's not altruism. It's just a safety net."
(no subject)