The Arena
the world will be watching
Recent Entries 
itswhoyouare: (arena; out in the wild)
WHO| Anna Morasca, Neeshka, Wyatt Earp (also open to Dean Winchester)
WHAT| The odds are no longer in Anna's favor. Spoiler Alert: Anna dies.
WHEN| The end of week two.
WHERE| The beginning of the canyon; M4
WARNING/NOTES| Death. Language. Violence. Blood. Gore.

Luckily for Anna, she'd been nowhere near the Cornucopia or the ruins since the bloodbath so the nausea anyone else felt had yet to really reach her. It had instead presented itself as a worsening migraine and minor stomach pains that Anna had attributed to hunger and the cold. She and Dean had yet to really stumble across anyone at this point, which was an advantage for the two of them since neither wanted to kill anyone. It remained unspoken, the inevitability that they would have to fight because The Capitol wouldn't let both of them live if they miraculously made it to the end by themselves. Anna had her own contingency plan for that.

She'd strayed from their little camp in the base of the canyon to stock up on water, as well as attempting to catch any fish in the net she had with her kit. A hunting knife had arrived for her with a sleeping bag earlier in the Game and she made it a habit to keep the knife on her at all times, as well as a makeshift staff she'd fashioned out of a tree branch she found.

Leaning down, she splashed her face with some of the cold water and sighed happily, drying her face with her shirt and not even expecting company. A mistake she would inevitably pay for.
10th-Nov-2012 10:49 am - ARENA 04-Decay
gamemakers: (Default)
For some this is starting to be routine. For some it is new, and little is done to ease them into it. The peacekeepers are never warm on these flights, but they are rougher, quieter today, and after having their tracking devices inserted or reactivated, the tributes don't see them until they are lead to small, metal rooms.

They are dressed quietly by their stylist, and the stylist move quicker this time, dressing them in heavy cargo pants, boots, thick socks, an undershirt and sweater. A light, plastic jacket is laid over the top, with a hood and plenty of pockets.

They are lead to tubes, with a reminder not to leave the pedestal. The tubes are metal this time, thick, the door sliding closed over them and leaving the tributes in the small, dark area. Entombed until they start the smooth rise to the surface.

25 - 24 - 23

Rising to the surfaces, they can see before them a building, ravished by time but still standing. Behind it, cliffs fall to the ocean, glittering in the sun for miles and miles, a dark blue distance that offers no escape. Behind them, the last trails of fog lead into a forest, still spotted with the lingering remains of the buildings that had once stood there. The air is cool, crisp, and the warmth of the sweater can be appreciated quickly.

20 - 19 - 18 - 17 - 16

One wall of the building before them is gone, exposing deep into the building's heart. There, about 50 yards into the ruins, lies the cornucopia. It's weapons and supplies are scattered among the ruins, dropped haphazardly among crumbling walls and exposed rebar.

11- 10 - 9 - 8

Warned not to move from their pedestals, they are given the last 10 seconds to plans their attack.

5

4

3

2

The gong sounds, clear in the crisp air. Let the games begin.

[OOC: Check here if your character ran for the cornucopia to see your results. Post here to play those out.

Characters on reserve have until Wednesday, Nov 14th to be eligible to tag into this arena and this post, but anyone who did not sign up for the Cornucopia will be handwaved as having not not been part of the Cornucopia battle.]
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