Panem Events (
etcircenses) wrote in
thearena2015-10-19 03:16 pm
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Lightning Strikes Twice
Who| District 13 Mission-goers
What| Time to rescue what District kids have survived
Where| Near some edge of the arena
When| During Week 4
Warnings/Notes| Please put any necessary warnings in your thread headers.

There were no sign ups involved this time, this was an off-worlder idea which means the off-worlders clearly have every desire to see this through; you signed up with your consent. The mission is to be held in the evening, so the morning is spent preparing, stocking up the hovercraft with medical supplies, arming everyone, donning the now familiar all black attire. When the alert is sent out, it's simply to gather in the hanger and begin loading.
As promised, there's no sign of a 13-issued leader involved, it's on the mission team and it's assigned tactical head to lead themselves; all Webb gives the group is a chipper smile and 'Good Luck.'
The sun is just beginning it's descent when the hovercraft leaves the hanger. The flight isn't nearly as long as the one to District 3, but it's long enough that the sun has dipped below the horizon when the hovercraft stops. Stopping doesn't mean landing, however. The team's resident off-worlder pilot comes on over the speaker with given instructions: time to strap up and get ready to do a little sky-diving.
The plan is simple really. Should the hackers do their job, the storms will do as they're told and strike the dome below the hovercraft all at the same time, breaking the barrier and making a hole big enough for the strike team to carry out the rescue. Hackers strapped in and strike team ready to zipline down, the hovercraft's door opens to the windy outside, allowing a wonderful view of the bright flash and deafening crash a minute later as the weather codes carry out their destruction.
Time to move.
What| Time to rescue what District kids have survived
Where| Near some edge of the arena
When| During Week 4
Warnings/Notes| Please put any necessary warnings in your thread headers.

There were no sign ups involved this time, this was an off-worlder idea which means the off-worlders clearly have every desire to see this through; you signed up with your consent. The mission is to be held in the evening, so the morning is spent preparing, stocking up the hovercraft with medical supplies, arming everyone, donning the now familiar all black attire. When the alert is sent out, it's simply to gather in the hanger and begin loading.
As promised, there's no sign of a 13-issued leader involved, it's on the mission team and it's assigned tactical head to lead themselves; all Webb gives the group is a chipper smile and 'Good Luck.'
The sun is just beginning it's descent when the hovercraft leaves the hanger. The flight isn't nearly as long as the one to District 3, but it's long enough that the sun has dipped below the horizon when the hovercraft stops. Stopping doesn't mean landing, however. The team's resident off-worlder pilot comes on over the speaker with given instructions: time to strap up and get ready to do a little sky-diving.
The plan is simple really. Should the hackers do their job, the storms will do as they're told and strike the dome below the hovercraft all at the same time, breaking the barrier and making a hole big enough for the strike team to carry out the rescue. Hackers strapped in and strike team ready to zipline down, the hovercraft's door opens to the windy outside, allowing a wonderful view of the bright flash and deafening crash a minute later as the weather codes carry out their destruction.
Time to move.
Ground Team
There's approximately an hour's window of time to gather what kids can be found and make it back on board. Extra time can't be afforded, so it would be wise to work fast.
For Sam
The crash had her up, knife in hand and foraged backpack over her shoulder. She should run from it, but curiosity has her running towards it instead, the wreckage of the caved in dome has her pausing and her eyes scan the sky where lights can just be seen outside of the barrier. Then the people come down.
She gasps and stumbles back to find a hiding place. These were rebels, they had to be. They might kill her...but what better way to bring herself and her family glory if she could get one of them first? She had to try...it was probably the only way. The thought she might not win after all had already begun to settle heavily in the back of her head.
She waited until she could hear the ground crunch and shift under one of the traitor's weight before whipping out from her hiding place, knife poised to bury itself into her enemy.
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Once he hits the surface of the arena, he's moving quickly. The fact that he's back in the fucking arena registers, yeah, but only dimly. This is pararescue, and he spent far longer in that mindset than he did in the arenas.
So his guard's up, but he's not on the offense, and when a figure darts out at him, he immediately ducks down. Sam rolls to the side, springing back up on his feet and taking a few steps back, hands held up as he scans her over. Aemila, District 2, one of the ones who's actually trained for this, and he might have a fight on his hands with her.
"Hey, slow it down, all right? We're not here to hurt you, we're here to get you out of here."
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"You and the rest of your stupid rebel friends, Sam Wilson?" She remembered him, he'd been alright at first, but there were times when what he did in the arena had been questionable. He'd always been so entertaining and charming outside of the arena, though...she'd kind of liked that charm, someone she wouldn't have minded talking to. But then he'd vanished and now that he was here, well, she wasn't stupid.
"You just broke the fucking ceiling, I know why you're here, I don't want to be rescued!"
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OTA
In and out, avoid discovery, grab the PC and get them back safe, head back out and repeat if he's got time, Sam's got this.
He's got his gear on his back, gun and knife at his hip and within easy reach, as he moves quick and quiet away from the hovercraft and into the arena. They don't have an exact location, so Sam keeps his guard up and his ears and eyes open, scanning for any sign of the kids they're here to pick up - or any sign of the other Tributes or arena obstacles.
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Then something went terribly wrong, and the tightly wound fear set Rotor off sprinting, completely heedless of his protector, aware only that adrenaline is prioritizing getting away. He pays no attention to the direction he's going, blindly running forward, and is that a parachute with a person on it coming into the Arena...?
He knows that if he stops for any amount of time his legs will be shaking too much to support him, and his hyperventilation might even make him pass out. He looks behind him, to the side, then trips and falls on an exposed root. He throws his clasped hands instinctively over the back of his neck and squeezes his eyes closed. Playing dead won't work here, not without a cannon, but he's utterly paralyzed. It's all he can do.
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Only to find one of the District kids huddled on the ground next too an exposed tree root, and Sam winces. He can't quite tell which one this is with the kid's hands over the back of his neck like that, but Sam approaches anyway.
"Hey, brother, you're okay. I'm not here to hurt you."
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/end thread?
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Here, now, there's nobody and nothing. Clint is alone, up a tree as he tends to his once again closing wound. It had split open as he'd had to run from the destruction of his safe house, weeping blood down his side as he tugged on goggles and forged forward. Now, it's clotted back together, but that doesn't mean much in the situation he's in. Temple's gift had helped, but now he's almost out and -- well, he already knows how it feels like to burn through with infection. He's not keen on it happening again.
So with the force of that lightening, and the way it nearly blinds him, ears ringing once more, Clint gets ready to move and find another space to hide out.
Clint doesn't trust it, sure that this is another one of the Capitol's tricks, and so he skirts the crash, quiet as a cat as he relies on a lifetime's worth of skills. But despite himself, Sam isn't stealthy enough for a man who spent decades living in the shadows. Clint pauses cautiously, knife in hand, readying himself, when he picks apart the familiar form of Sam's body and stills.
"Sam?"
There's an incredulous note in his voice, even as he very carefully doesn't move, pitching his voice to echo and bounce. If it's not Sam, if it's some trick, he doesn't want to be found just yet.
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So when he hears Clint's voice calling his name as he moves through the arena in search of another District kid, he stops in his tracks, not bothering to hide the wide grin as he looks around.
"Get your ass out here, cupid, I don't got time to play hide and seek with you."
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OTA
An hour wasn't long. Not with the arena being as big as it was and there being so many kids to try and find, so he moved at a quick clip and fought against his urge to go quietly. He was not a tribute here. The pack bouncing lightly, gun cradled against his chest, he jogged on, eyes roving, finger resting on the guard of his rifle.
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She breathes shallowly and stays as quiet and still as possible, her heart thundering in her head. A gun. A gun. The Gamemakers so rarely give out guns because they make it so easy to kill. She can't die. She can't let herself die. She has her family to think about.
Breathe, but breathe quietly. She tenses her legs instinctively to run if the person sees her, as if running has any effect when someone has a gun.
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As it was, that put him unknowingly coming to a stop right beside Char's hiding spot. Silent, turning slowly, his head tipping as he listened.
"Come on," he murmured softly, in that rough drawl of his. "Where are ya?"
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bam
Shepard paused, silent behind the bracken, when she heard the oncoming footsteps. Unsubtle, that, with the slight jingle of zippers and snaffles, and the silhouette, as it approached, was all wrong. No tribute ran like that, burdened twice over and noisy, in that distinctive gunman's crouch. And then she caught his face; no mistaking that damned mustache of his.
"...Wyatt?" It could be a Capitol trick, but if so, it was a good one; getting shot wasn't fun, but she'd died in worse ways. Shepard stood up, "What the hell are you doing here?"
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A heartbeat later, the muzzle tipped down, Wyatt's incredulous - lightly amused expression - softening.
"That mean ya haven't missed me, Shepard?" he asked.
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Then she heard someone approaching. Loudly. And she found out that her previous speed was not as fast as she could go. However, she had never been exactly a runner, and in her hurry to try to beat this stranger and the storm, clumsy feet caught on a large root hidden by leaves, and Aurelia went tumbling to the ground.
There's no time to get up, and there's no point in trying to hide. With bubblegum pink hair, she stood out like a sore thumb--The pursuer had probably already seen her. So she had to turn to her last resort, which had worked out so far. Her hands shot up in the air, face filled with very real terror, because just as she had this entire arena, she had to rely on the other person feeling guilty enough to not kill her.
"Please--Please don't hurt me. Please. I don't want to die."
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For Hemlock
Instead, she responds in a completely different way. It's like she's back there, her focus narrowing down into a pinpoint until nothing matters but her goal. Before, it had been survival. Now, it's finding the kids.
She has a gun and a knife, but they stay sheathed and holstered. She moves away from the group in her own direction so they can all sweep out and cover as much ground as possible in the short time they have.
She keeps her mouth shut but her eyes sharp, tense and ready for anything.
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When she sees the figure approaching the base of the tree she's hiding in, her pulse rises to a desperate thrum, and she knows she has to move. She doesn't recognise the woman in the poor light, but another Tribute means trouble, and her position here suddenly feels very exposed. She shifts upright in the fork of the branches, and moves to climb higher, out of sight and out of the range of any weapons the woman might have.
Unfortunately, it's hard for her to climb silently. The cost of hiding better is the rustling and the soft snapping of twigs, which she prays won't be noticed.
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OTA
There was something inherently natural about the games. Excluding the returning to life and doing it as when they were all of age or well over, rather than just waking up post-pupation, it really wasn't so much an unknown. Rescue is though. He'd never considered rescue in his trials either. He thinks in some ways the trials negated ever wanting for it. If they'd known not what a rescue was just as waking up to the worst, how could they ever need it when they were grown?
But here they are, saving a bunch of children. He ain't fault his matesprit for the idea. He thinks it good, really. He just ain't so good as she, he supposes.
He lands in the arena and is more faltering for his lack of knowing in what all to do. He ain't sure how much he can help, he only knows it's more than anything he could do with a communicator, what with his lacking preach and all. A few on that line get asking how he's doing, but he can no more answer than ask, so he just goes about his way. Maybe if all someone's needing a partner. If not, he's got a sharp eye and night vision.
i wanted to do more with the nerve gas even though i'm on slowatus tl;dr i'm awful
Psii failed to save his District's kid, Irri. He hadn't been able to find him before his demise. This sort of thing was the stuff of Psii's daymares. He hadn't even known the kid, but he felt like he should have done more, somehow. How the hell could he call himself one of Signless's rebels if he couldn't even save one wiggler from the injustice of Panem's caste system? Maybe he should have used his mask constantly to fly around looking for him, dangerous as the resulting fatigue might have been.
For now, Psii was on foot brooding and foraging. His "weapon" was little more than a piece of metal sharpened against a rock and tied to a stick, and his sack was cobbled together from torn cloth. He hadn't gone for the Cornucopia, preferring to pass up that bloodbath this time around. This was his largest arena to date, and like many trolls, he instinctively sought the safety of solitude.
Imagine his surprise when he spotted another of his species in the distance, and it wasn't Karkat.
The Shit! about to escape from his mouth was cut short into a series of rasping throat sounds and fruitlessly mouthing lips. He'd had occasional trouble speaking (and even moving) since he breathed that stupid gas. It was definitely some neurological weapon designed to impede his brain functions. The fact that it still affected him weeks later frightened him. He, the one who always warned people about arena deaths being a dangerous gamble, almost wished he'd hurry up and die stupidly so he could be revived and not have to think about the long-term implications of this disability. He wished he'd learned sign language from Nill when he got the chance.
Perhaps his silence in this moment was for the best; after all, he didn't know if this really was Initiate. It could be a trick to make him call out and subsequently get culled by something disguised as an ally. The Gamemakers had a track record of playing with Tributes' emotions like that. Psii decided to keep as quiet as possible and watch him. Psii could do stealth passably, but he was never a professional Laughsassin. His was the informal schoolfeeding of hard knocks. On his way towards cover, he rustled a few leaves.
yesssss
Re: yesssss
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can we stop to appreciate how unscary psii can be
always
god i hope mobile doesn't mess up the quirk
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oh my god i thought i responded to this already
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bacopa and the steves
Water still isn't too much of a problem, he managed to hold onto his extra water and kit - but food's a different story. A different, much more depressing story. He's ignoring the stomach pains when all of the lights go out at once. There's movement in the sky - the blazing forest in the distance highlight dark shapes falling to the ground. He motions to Bacopa to stop, crouching low as he points to the sky.
They should find cover.
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When he motions for her to stop, she stops and listens. The weather has been terrible, and she's afraid that the Gamemakers are trying to drive them somewhere for a fight. At the very least, she thinks she can trust Steve to protect her if a fight begins.
She scans the ruins and then reaches out to take one of his fingers, tugging it gently before scurrying towards a slab of concrete leaning against what used to be a wall. She doesn't see any undead lurking in it, and she things she and Steve can hide inside.
For Peggy Carter
He'd walked away in the end, but now he's stopped again - not far from where he started. Uncertain where to go now (or trying to force himself not to go back). He's gripping his hunting knife in one hand, staring in the direction he came from like there's something over there that might tell him what to do next. This is exactly how he got ambushed the week before, right after he found out that James was dead.
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Steve Rogers--not the Captain, the one who stays quiet--is just... standing there. She should let him be. The arena puts people on edge and he might attack her, but she had never gotten the chance to say goodbye to him. Her stomach twists, her instincts pulling away from each other, before she calls out quietly, "Rogers?"
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To Shep and Terezi
Despite that, she can't help but jerk awake at the crashing sound, coming close to hitting her head on the roof of the car she ducked into for shelter for the night. After a moment of trying to decide whether it would be safer for her to stay in the car or escape out into the desert, she opts for the latter, running through the wasteland in the hopes that she's heading in the right direction towards the (relative) safety of the middle.
The moment she comes across another person, her heart is pounding in her ears and she isn't sure if it's because she's been running for however long it's been since she started running or if it's the fear that this is how she's going to die, looking like some sort of small, scared animal. She wants to dart off and keep moving, but her feet feel like lead, keeping her where she is.
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That's... not necessarily a good thing, after all.
"Hey--easy, easy," The girl looks like she's one sudden movement away from pissing herself, frozen like a rabbit in the sand, "Don't run. If you run, you have to know that I'm gonna catch you. I am not going to hurt you, kid. I wanna help you out."
She held out her hand, slow, easy, reasonable.
"Come with me, if you wanna live."
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