Panem Events (
etcircenses) wrote in
thearena2015-10-19 03:16 pm
Lightning Strikes Twice
Who| District 13 Mission-goers
What| Time to rescue what District kids have survived
Where| Near some edge of the arena
When| During Week 4
Warnings/Notes| Please put any necessary warnings in your thread headers.

There were no sign ups involved this time, this was an off-worlder idea which means the off-worlders clearly have every desire to see this through; you signed up with your consent. The mission is to be held in the evening, so the morning is spent preparing, stocking up the hovercraft with medical supplies, arming everyone, donning the now familiar all black attire. When the alert is sent out, it's simply to gather in the hanger and begin loading.
As promised, there's no sign of a 13-issued leader involved, it's on the mission team and it's assigned tactical head to lead themselves; all Webb gives the group is a chipper smile and 'Good Luck.'
The sun is just beginning it's descent when the hovercraft leaves the hanger. The flight isn't nearly as long as the one to District 3, but it's long enough that the sun has dipped below the horizon when the hovercraft stops. Stopping doesn't mean landing, however. The team's resident off-worlder pilot comes on over the speaker with given instructions: time to strap up and get ready to do a little sky-diving.
The plan is simple really. Should the hackers do their job, the storms will do as they're told and strike the dome below the hovercraft all at the same time, breaking the barrier and making a hole big enough for the strike team to carry out the rescue. Hackers strapped in and strike team ready to zipline down, the hovercraft's door opens to the windy outside, allowing a wonderful view of the bright flash and deafening crash a minute later as the weather codes carry out their destruction.
Time to move.
What| Time to rescue what District kids have survived
Where| Near some edge of the arena
When| During Week 4
Warnings/Notes| Please put any necessary warnings in your thread headers.

There were no sign ups involved this time, this was an off-worlder idea which means the off-worlders clearly have every desire to see this through; you signed up with your consent. The mission is to be held in the evening, so the morning is spent preparing, stocking up the hovercraft with medical supplies, arming everyone, donning the now familiar all black attire. When the alert is sent out, it's simply to gather in the hanger and begin loading.
As promised, there's no sign of a 13-issued leader involved, it's on the mission team and it's assigned tactical head to lead themselves; all Webb gives the group is a chipper smile and 'Good Luck.'
The sun is just beginning it's descent when the hovercraft leaves the hanger. The flight isn't nearly as long as the one to District 3, but it's long enough that the sun has dipped below the horizon when the hovercraft stops. Stopping doesn't mean landing, however. The team's resident off-worlder pilot comes on over the speaker with given instructions: time to strap up and get ready to do a little sky-diving.
The plan is simple really. Should the hackers do their job, the storms will do as they're told and strike the dome below the hovercraft all at the same time, breaking the barrier and making a hole big enough for the strike team to carry out the rescue. Hackers strapped in and strike team ready to zipline down, the hovercraft's door opens to the windy outside, allowing a wonderful view of the bright flash and deafening crash a minute later as the weather codes carry out their destruction.
Time to move.

Pre-Mission
Linden Lockhearst- OTA
...or get shot down and killed or captured, but it's not productive to dwell on that possibility now that they're off the ground and heading toward the Arena.
He's not the type to break the silence, but the restless way his overlarge eyes wander around the hovercraft's cabin is a form of fidgeting that probably stands out and draws attention. He makes a game of finding individual parts and naming them under his breath; just because he didn't enjoy constructing hovercrafts doesn't mean he doesn't have all those parts drilled into his head and memorized like an overly catchy but much less fun showtune.
Ground Team
There's approximately an hour's window of time to gather what kids can be found and make it back on board. Extra time can't be afforded, so it would be wise to work fast.
For Sam
The crash had her up, knife in hand and foraged backpack over her shoulder. She should run from it, but curiosity has her running towards it instead, the wreckage of the caved in dome has her pausing and her eyes scan the sky where lights can just be seen outside of the barrier. Then the people come down.
She gasps and stumbles back to find a hiding place. These were rebels, they had to be. They might kill her...but what better way to bring herself and her family glory if she could get one of them first? She had to try...it was probably the only way. The thought she might not win after all had already begun to settle heavily in the back of her head.
She waited until she could hear the ground crunch and shift under one of the traitor's weight before whipping out from her hiding place, knife poised to bury itself into her enemy.
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Once he hits the surface of the arena, he's moving quickly. The fact that he's back in the fucking arena registers, yeah, but only dimly. This is pararescue, and he spent far longer in that mindset than he did in the arenas.
So his guard's up, but he's not on the offense, and when a figure darts out at him, he immediately ducks down. Sam rolls to the side, springing back up on his feet and taking a few steps back, hands held up as he scans her over. Aemila, District 2, one of the ones who's actually trained for this, and he might have a fight on his hands with her.
"Hey, slow it down, all right? We're not here to hurt you, we're here to get you out of here."
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OTA
In and out, avoid discovery, grab the PC and get them back safe, head back out and repeat if he's got time, Sam's got this.
He's got his gear on his back, gun and knife at his hip and within easy reach, as he moves quick and quiet away from the hovercraft and into the arena. They don't have an exact location, so Sam keeps his guard up and his ears and eyes open, scanning for any sign of the kids they're here to pick up - or any sign of the other Tributes or arena obstacles.
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Then something went terribly wrong, and the tightly wound fear set Rotor off sprinting, completely heedless of his protector, aware only that adrenaline is prioritizing getting away. He pays no attention to the direction he's going, blindly running forward, and is that a parachute with a person on it coming into the Arena...?
He knows that if he stops for any amount of time his legs will be shaking too much to support him, and his hyperventilation might even make him pass out. He looks behind him, to the side, then trips and falls on an exposed root. He throws his clasped hands instinctively over the back of his neck and squeezes his eyes closed. Playing dead won't work here, not without a cannon, but he's utterly paralyzed. It's all he can do.
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/end thread?
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OTA
An hour wasn't long. Not with the arena being as big as it was and there being so many kids to try and find, so he moved at a quick clip and fought against his urge to go quietly. He was not a tribute here. The pack bouncing lightly, gun cradled against his chest, he jogged on, eyes roving, finger resting on the guard of his rifle.
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bam
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For Hemlock
Instead, she responds in a completely different way. It's like she's back there, her focus narrowing down into a pinpoint until nothing matters but her goal. Before, it had been survival. Now, it's finding the kids.
She has a gun and a knife, but they stay sheathed and holstered. She moves away from the group in her own direction so they can all sweep out and cover as much ground as possible in the short time they have.
She keeps her mouth shut but her eyes sharp, tense and ready for anything.
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OTA
There was something inherently natural about the games. Excluding the returning to life and doing it as when they were all of age or well over, rather than just waking up post-pupation, it really wasn't so much an unknown. Rescue is though. He'd never considered rescue in his trials either. He thinks in some ways the trials negated ever wanting for it. If they'd known not what a rescue was just as waking up to the worst, how could they ever need it when they were grown?
But here they are, saving a bunch of children. He ain't fault his matesprit for the idea. He thinks it good, really. He just ain't so good as she, he supposes.
He lands in the arena and is more faltering for his lack of knowing in what all to do. He ain't sure how much he can help, he only knows it's more than anything he could do with a communicator, what with his lacking preach and all. A few on that line get asking how he's doing, but he can no more answer than ask, so he just goes about his way. Maybe if all someone's needing a partner. If not, he's got a sharp eye and night vision.
i wanted to do more with the nerve gas even though i'm on slowatus tl;dr i'm awful
yesssss
Re: yesssss
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can we stop to appreciate how unscary psii can be
always
god i hope mobile doesn't mess up the quirk
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oh my god i thought i responded to this already
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bacopa and the steves
Water still isn't too much of a problem, he managed to hold onto his extra water and kit - but food's a different story. A different, much more depressing story. He's ignoring the stomach pains when all of the lights go out at once. There's movement in the sky - the blazing forest in the distance highlight dark shapes falling to the ground. He motions to Bacopa to stop, crouching low as he points to the sky.
They should find cover.
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For Peggy Carter
He'd walked away in the end, but now he's stopped again - not far from where he started. Uncertain where to go now (or trying to force himself not to go back). He's gripping his hunting knife in one hand, staring in the direction he came from like there's something over there that might tell him what to do next. This is exactly how he got ambushed the week before, right after he found out that James was dead.
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To Shep and Terezi
Despite that, she can't help but jerk awake at the crashing sound, coming close to hitting her head on the roof of the car she ducked into for shelter for the night. After a moment of trying to decide whether it would be safer for her to stay in the car or escape out into the desert, she opts for the latter, running through the wasteland in the hopes that she's heading in the right direction towards the (relative) safety of the middle.
The moment she comes across another person, her heart is pounding in her ears and she isn't sure if it's because she's been running for however long it's been since she started running or if it's the fear that this is how she's going to die, looking like some sort of small, scared animal. She wants to dart off and keep moving, but her feet feel like lead, keeping her where she is.
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Comms
[Feel free to structure threads here like network threads or in prose based on your needs, this is essentially an open voice thread for anyone to talk to anyone on the mission. It can be activated by being tapped.]
OTA
I'll be keeping track of everyone's positions. Call for backup if you need it and I'll make sure to call who's nearest. We have a short time, people. Good luck.
Linden Lockhearst- OTA
He's not on the ground this time. Along with all the other hackers, he's strapped into the hovercraft where they continue their efforts and are able to give and receive updates while they wage war on the Capitol's technology with District 13's.]
You should have plenty of time. That last wave should have their O.S. substantially crippled. They're almost certainly panicking.
[He sounds distinctly satisfied at the prospect.]
Post-Mission
OTA
He approaches the nearest person, a small a guarded smile at the ready but one that can quickly be banished if it's found inappropriate. "How are you?"
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OTA
One last blaze of glory since her chance to shine was stolen from her.
She didn't move.
Her fists were balled tight so her knuckles were white, her whole body practically vibrating like a live-wire for how tense she was. She was in enemy hands and she hadn't been able to stop it. That's what she kept telling herself, hopefully it would drown out the doubt in the back of her head, that little voice that said she might have lost her chance at victory, but she'd also lost the threat of death. Maybe. She couldn't listen to that.
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For Sam
He finds somewhere new to settle down, and wipes the blood from his teeth now that he can't just run a tongue on over and he done with it. It's mostly formality. If he smiles at someone with blood on his teeth that ain't apt to be looking good.
He's going to need a new jumpsuit when he gets back. He might as well use it now to stay the flow, though some small part of him gives cry that it's a waste, no matter the majority what says it makes a mess. There's much going on. He can just shut off his thoughts and fade into the background...
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Linden Lockhearst- OTA
But it's not a time to grieve. Celebration is in order; whether or not it's a perfect victory, they were insanely lucky to get even this much.
He's not tired, so he unstraps himself from where he spent the duration of the mission, standing to stretch his legs and move about. Many of the kids will recognize his as a Victor. If he catches the eye of anyone, native Tribute or mission companion, he'll give them a stiff nod and what looks like it might be a stiff, fledgling smile that doesn't reach his dark eyes. Linden's good at many things, but affecting certain expressions comfortably is not one of them.
OTA
Anyone who tries to touch her runs the risk of being bitten. Anyone who comes near her at all runs the risk of being bitten.
She wants to go home. Barring that, she wants to have Steve with her. She is sick and tired of being carted around and taken places regardless of what she wants.
OTA
Her face is covered in dried tears. Her hands shake. She wants to run. She wishes she could just run, run and run and keep running until she could go home and hold her siblings.
But she can't. She's trapped. Somehow, she feels more trapped here than in the arena, because now she truly has zero control of how her life will go.
"I don't guess you're going to protect our families when the Capitol figures out we're not dead," she says to no one in particular.
OTA, but especially NPC kids!
Mostly friends, anyway. Not all of the children were happy to be aboard, but Terezi was prepared for that, too. They would come around eventually. But for now, she's going to make her way through the hovercraft, checking up on each child in turn--and possibly any friends that she runs into, too.
"Hey. Hanging in there?" she'll asks, taking on the responsibility of welcome committee. It doesn't matter if others have already been by to check on them. This was her idea, so she feels obligated to hear each child out, if possible.
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Sorry for the delay!
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OTA
But she decides that this was probably stupid. The more likely explanation was much more insidious. Much more trouble for her.
Rebels.
Rebels or not, she didn't want to die, so she had been easy to convince to come to the hovercraft. And now she looked around at the rest of the children that had been gathered up. Most of them were upset, hugging themselves, crying or having clearly been crying at some point. She has to be better than them. It's an almost neurotic desire, she has to look better, she has to be better, she has to handle this with grace and poise.
So she relaxes in her seat, legs crossed, looking like this was an everyday event for her. Hovercrafting with a group of districters and dead offworlders? Sure, that's in her schedule for every Tuesday. After some time busying herself with picking dirt out from her sadly broken and chipped nails, she finally voiced her question. "...Are you sure you can't just drop me off in the Capitol? I promise I won't tell anyone what happened to me. My parents know people, if they know you saved me..." And that they wouldn't be stuck with Cassian for an heir, Snow forbid.