Bacopa Aveolens (
silencedriot) wrote in
thearena2015-10-08 11:11 pm
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Little girl, don't lie to me. Tell me where did you sleep last night?
Who| Bacopa and AU Steve Rogers, Bacopa and open
What| Bacopa is determined to live. The small issue with that is that she is tiny and this is a big, big arena.
Where| Everywhere you don't need to travel over water to go to.
When| Weeks 1 - 2
Warnings/Notes| I think violence against children is a given.
Everyone
She decides early on to stay away from the water. She can only tread water at best, and it's too easy for her to get stuck in a bad situation without any way to escape. When she sees the sea, she walks near the shore, but far enough away that she can easily escape if something climbs out of the water. She scavenges for anything that could be eaten--seaweed, washed up fish, and so on. They don't have readily available seafood in her District, but she watched the chefs in the Capitol cooking it.
She tries the bunker. Once. After wandering desperately trying to find a way out for two days, she bursts out of one of the exits and just leaves as fast as possible.
She doesn't spend too much time in the desert, either. It's not terrain she's familiar with and there's very little cover she can use.
The City looks promising. She spends one day exploring and then holes up in an apartment building--but then the screaming starts and things move in the dark. She locks all the doors and windows and spends all night staring at them, waiting for something to attack her. She leaves the area once the screams stop in the morning.
She prefers the mountains and the forest. The forest offers shelter and easy access to trees to climb and use to run from limb to limb like Rue once did. The mountains also have shelter, and they have the added bonus of being difficult to get to, so people won't bother her there. The only issue is that it's hard for her to get to it too, so she can't explore too far in.
Whenever she sees people, no matter where she is, she immediately tries to disappear, whether by hiding behind something or under something or climbing up something out of range.
For Steve for Week 2, Alternian Forest
Frankly, she didn't expect to survive this long. The fact that she has makes her simultaneously proud and very nervous. Rue, after all, lasted pretty far in her games, but she eventually died.
These new games can last for months. She can't get comfortable, because even if the other Tributes don't get her, game events can.
Like this one.
She had just been staring at the night sky from her commandeered when the meteors started hitting. She only managed to half-climb, half-fall to the ground before the forest started burning. She let out one piercing scream, but she shuts her mouth, conserving all her energy so she can sprint as fast as she can away from the fire, her feet stumbling and threatening to make her fall on her face in the dark, but she has to keep running because the fire is right at her heels.
What| Bacopa is determined to live. The small issue with that is that she is tiny and this is a big, big arena.
Where| Everywhere you don't need to travel over water to go to.
When| Weeks 1 - 2
Warnings/Notes| I think violence against children is a given.
Everyone
She decides early on to stay away from the water. She can only tread water at best, and it's too easy for her to get stuck in a bad situation without any way to escape. When she sees the sea, she walks near the shore, but far enough away that she can easily escape if something climbs out of the water. She scavenges for anything that could be eaten--seaweed, washed up fish, and so on. They don't have readily available seafood in her District, but she watched the chefs in the Capitol cooking it.
She tries the bunker. Once. After wandering desperately trying to find a way out for two days, she bursts out of one of the exits and just leaves as fast as possible.
She doesn't spend too much time in the desert, either. It's not terrain she's familiar with and there's very little cover she can use.
The City looks promising. She spends one day exploring and then holes up in an apartment building--but then the screaming starts and things move in the dark. She locks all the doors and windows and spends all night staring at them, waiting for something to attack her. She leaves the area once the screams stop in the morning.
She prefers the mountains and the forest. The forest offers shelter and easy access to trees to climb and use to run from limb to limb like Rue once did. The mountains also have shelter, and they have the added bonus of being difficult to get to, so people won't bother her there. The only issue is that it's hard for her to get to it too, so she can't explore too far in.
Whenever she sees people, no matter where she is, she immediately tries to disappear, whether by hiding behind something or under something or climbing up something out of range.
For Steve for Week 2, Alternian Forest
Frankly, she didn't expect to survive this long. The fact that she has makes her simultaneously proud and very nervous. Rue, after all, lasted pretty far in her games, but she eventually died.
These new games can last for months. She can't get comfortable, because even if the other Tributes don't get her, game events can.
Like this one.
She had just been staring at the night sky from her commandeered when the meteors started hitting. She only managed to half-climb, half-fall to the ground before the forest started burning. She let out one piercing scream, but she shuts her mouth, conserving all her energy so she can sprint as fast as she can away from the fire, her feet stumbling and threatening to make her fall on her face in the dark, but she has to keep running because the fire is right at her heels.
no subject
no subject
Every muscle is rigid when she's placed on the horse. She uses all her strength to squeeze her thighs to the beast's sides and twists her hands up in the mane. She looks tempted to forgo the mane and just cling to the neck in hopes that it won't shake her off.
She's not used to horses.
no subject
But that didn't happen. And now she relaxes, picking up the reins with one hand and putting her free arm around Bacopa's middle to hold her in place, and gently nudges him forwards with her heels.
"Try to relax," she tells Bacopa, as the horse starts walking. "The tenser you are, the more like you are to end up with a bruised behind."