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Bacopa Aveolens ([personal profile] silencedriot) wrote in [community profile] thearena2015-10-08 11:11 pm

Little girl, don't lie to me. Tell me where did you sleep last night?

Who| Bacopa and AU Steve Rogers, Bacopa and open
What| Bacopa is determined to live. The small issue with that is that she is tiny and this is a big, big arena.
Where| Everywhere you don't need to travel over water to go to.
When| Weeks 1 - 2
Warnings/Notes| I think violence against children is a given.

Everyone

She decides early on to stay away from the water. She can only tread water at best, and it's too easy for her to get stuck in a bad situation without any way to escape. When she sees the sea, she walks near the shore, but far enough away that she can easily escape if something climbs out of the water. She scavenges for anything that could be eaten--seaweed, washed up fish, and so on. They don't have readily available seafood in her District, but she watched the chefs in the Capitol cooking it.

She tries the bunker. Once. After wandering desperately trying to find a way out for two days, she bursts out of one of the exits and just leaves as fast as possible.

She doesn't spend too much time in the desert, either. It's not terrain she's familiar with and there's very little cover she can use.

The City looks promising. She spends one day exploring and then holes up in an apartment building--but then the screaming starts and things move in the dark. She locks all the doors and windows and spends all night staring at them, waiting for something to attack her. She leaves the area once the screams stop in the morning.

She prefers the mountains and the forest. The forest offers shelter and easy access to trees to climb and use to run from limb to limb like Rue once did. The mountains also have shelter, and they have the added bonus of being difficult to get to, so people won't bother her there. The only issue is that it's hard for her to get to it too, so she can't explore too far in.

Whenever she sees people, no matter where she is, she immediately tries to disappear, whether by hiding behind something or under something or climbing up something out of range.

For Steve for Week 2, Alternian Forest

Frankly, she didn't expect to survive this long. The fact that she has makes her simultaneously proud and very nervous. Rue, after all, lasted pretty far in her games, but she eventually died.

These new games can last for months. She can't get comfortable, because even if the other Tributes don't get her, game events can.

Like this one.

She had just been staring at the night sky from her commandeered when the meteors started hitting. She only managed to half-climb, half-fall to the ground before the forest started burning. She let out one piercing scream, but she shuts her mouth, conserving all her energy so she can sprint as fast as she can away from the fire, her feet stumbling and threatening to make her fall on her face in the dark, but she has to keep running because the fire is right at her heels.
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[personal profile] decommission 2015-10-09 03:47 pm (UTC)(link)
His week has been spent in the cover of the forests, foraging and sharpening crude spears as best he can with sharp rocks. A knife would've been nice, but the Cornucopia is long past over and there's no point in dwelling on woulda, coulda, shoulda.

For the most part he keeps to the relatively familiar parts of the woods (green leaves and brown bark), but it's toward the end of the first week that he ends up on the edge of the greenwood. In the near distance pink leaves pierce the sky, and by nightfall sunset he's close enough to get a better look.

By nightfall, he regrets letting curiosity overwhelm caution.

The trees turn from pink to bursts of orange and red after the meteors strike, the ground rocking under his feet. He moves, quickly - and spots another figure attempting to do the same. He says nothing to her, just reaches for the back of her jumpsuit and lifts, bundling the girl in his arms as he bolts past the teal barked trees and makes a beeline for the green.
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[personal profile] decommission 2015-10-09 08:41 pm (UTC)(link)
Adrenaline is pushing him forward. There's no sound from him when her teeth sink into his arm and he doesn't stop running (any attempt she makes to squirm away will be met with an ironclad grip).

Not for a good fifteen minutes or so does he begin to slow, then stop, turning to look toward where they just came from. Then he'll glance down at the ferocious bundle he picked up, frowning as he loosens his grip and finally allows her to escape.
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[personal profile] decommission 2015-10-10 12:22 am (UTC)(link)
The girl from the Training Center lounge. He stares back at her for a moment, equally tense in his indecision - he doesn't want to frighten her off, but she has no reason to trust him. Plenty of children are already dead.

But she's still standing here, staring at him.

He breathes in through his nose, working his jaw (it's been a week since he's spoken to anyone).

"Did you see what started the fire?"
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[personal profile] decommission 2015-10-10 08:00 pm (UTC)(link)
He tries not to grimace. All the survival training in the world won't help much if the arena decides to toss flaming projectiles at them - that's the thought he's stuck in when she thanks him for saving her life and apologizes. His brow starts to furrow, but then he lets out a huff, as though he just thought of something vaguely funny, and the tension in his expression begins to fade.

"Sorry for startling you." The jumpsuit sleeves took most of the bites and scratches, even with his immune system dampened he's not likely to end up with an infection. A pause, then in a more serious tone - "You should aim to hit higher, if you need to."

He presses a finger into a soft spot on his throat. Sensitive places.
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[personal profile] decommission 2015-10-12 08:16 pm (UTC)(link)
"If you're low, aim for knees." His eyes follow her hand as she pokes at her own throat. He doubts that he needs to tell her that her best bet is to keep far away enough from her opponent that she doesn't need to aim anywhere.

Something like confusion flickers across his expression when she asks to be shown. She's unarmed (if she weren't, he'd be bleeding a lot worse already). There's a pause, then a slow nod. Yes, he'll show her. Like a well-trained pack beast he lowers himself down to one knee, allowing her to approach so that he can scoop her off of her feet a little more gently this time.
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[personal profile] decommission 2015-10-13 03:20 am (UTC)(link)
"Yeah -" His brow furrows again, he only needs one arm to hold her so the other comes up to gently guide her wrist. If she'll allow it, he'll direct her hand to his nose, positioning her hand so that the heel of her palm presses upward.

"- or press here -" again, he shifts her hand (if she doesn't struggle) so that her thumb presses against one of his eyelids. "Or here, if you can reach."

He releases her hand, leaving it where it is, and waits.
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[personal profile] decommission 2015-10-14 06:58 pm (UTC)(link)
Not even a twitch comes from him as she places her hand on each spot, his eye closing just as she brushes against his eyelid. Her hands are small, but she can learn to do the maximum amount of damage with them.

It's self defense, he reminds himself.

At the question he nods again. "Anywhere that hurts the most - but you wanna make them let you go, not make them mad." That'll only make things worse. Depending on her attacker, something like a kick to the groin might do the latter to someone well-trained.
Edited 2015-10-14 18:58 (UTC)
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[personal profile] decommission 2015-10-15 08:10 pm (UTC)(link)
If he has any memories of holding children before, he hasn't properly recalled them - though there was a photo. They'd been in one of the heavily edited files Peggy had given him to read. It'd been black and white, a man in a spandex costume kneeling down next to two children, the backdrop a stage.

With his free hand he points to his solar plexus. "Here, with your knee. Hard as you can to knock the air out of them."
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[personal profile] decommission 2015-10-24 12:06 am (UTC)(link)
He shakes his head, starting to lower her back to her feet.

"I need my air."

This time he almost smiles, as if he realizes he made a joke. A beat, then he points toward the mountains in the distance.

"That's where I'm going."

He can't make her follow him.
shieldofrohan: Art by Ellaine on dA (Windswept)

[personal profile] shieldofrohan 2015-10-10 10:28 pm (UTC)(link)
Éowyn found a horse in the first week, and has, if anything, grown complacent since then. It's easy to fall into a sense of safety with her own hall and a mount, with a sword at her side and easy meat - even if the hall is empty, the mount ill-trained, the sword of foreign make and the meat from animals she doesn't always recognise. Still, she has become comfortable, her hardship less hard to deal with here than in the Capitol, if anything.

Seeing Bacopa shakes up the routine. She sees her in the mountains, on one of her daily reconnaissance sweeps. Éowyn is tall, mounted, and keen-eyed, and will see Bacopa before the girl sees her; it takes all her willpower not to spur her horse into a gallop, knowing that will only frighten the District girl away.

Instead, she eases from a trot into a walk, keeping one hand on the reins and the other in the air, well away from the sword at her hip or the crossbow on her back. Her eyes stay on Bacopa, watching for where she may hide.

"I mean no harm," she says, as she draws near enough to be heard. "What I said when we met before still holds. I have shelter, and water, and meat; will you not join me, child?"
shieldofrohan: Art by Ellaine on dA (Windswept)

[personal profile] shieldofrohan 2015-10-15 03:14 pm (UTC)(link)
Éowyn nods, soothing her fractious horse with a gentle murmur - hush, sweetling, hush now - as she takes her hand off the reins and reaches back to draw her crossbow. "Unloaded," she points out, thumbing back the string a little to show Bacopa the empty notch where the bolt would sit, and then returns it to the backpack she took it from. With her other hand, she draws the sword a little way, just far enough for its blade to glitter in the sunlight, then shoves it back into its sheath. "That, I cannot unload. But you have my word it will not be drawn against you." And she sighs, running a hand back through her hair as she picks the reins back up. "You are wise to be cautious, and I understand. But if I wished you dead, then you would not now stand before me. Trust me a little, if only for that."

Leaning down, she offers Bacopa a sword-calloused hand, meeting her eyes.
shieldofrohan: Art by Ellaine on dA (Default)

[personal profile] shieldofrohan 2015-10-18 11:30 pm (UTC)(link)
"Thank you," Éowyn says quietly, her warm hand wrapping around Bacopa's. "Have you ridden before? Brandybuck may shy a little to carry two riders, but he is well-bred and strong; it will be no hardship to him." Her tone has changed, become more businesslike and a little less gentle now that she seems to have some small degree of trust.
shieldofrohan: Art by Ellaine on dA (Smile)

[personal profile] shieldofrohan 2015-10-22 09:18 pm (UTC)(link)
"From all I have heard, I would wonder at if they did not," Éowyn remarks, and smiles encouragingly. "Here, climb up in front of me. It's quite safe; there's a streak of wildness to him yet, but he's no coward." And she pulls up on Bacopa's hand, aiming to hoist her onto the tapestry which is serving as a saddle. "Hold on to his mane, and grip with your knees if you can. Fear not; I will not let you fall."
shieldofrohan: Art by Ellaine on dA (Shadowed)

[personal profile] shieldofrohan 2015-11-07 08:29 pm (UTC)(link)
"Steady, Brandybuck. Steady. There's my boy." Éowyn reaches past Bacopa to pat the horse's neck affectionately, relieved. He shifted while the girl was getting up, yes - shifted and whickered, and laid his ears back for a moment - but he didn't move away, which is all that matters. Seeing how utterly unhorsemanlike this girl is, Éowyn had had horrible images of the horse spooking and bolting, and probably catching Bacopa a blow along the way.

But that didn't happen. And now she relaxes, picking up the reins with one hand and putting her free arm around Bacopa's middle to hold her in place, and gently nudges him forwards with her heels.

"Try to relax," she tells Bacopa, as the horse starts walking. "The tenser you are, the more like you are to end up with a bruised behind."