Panem Events (
etcircenses) wrote in
thearena2015-02-24 01:57 pm
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Carnage in the Caves
Who| Participants in the bloodbath
What| Murder and mayhem ensue after the jabberjays chase people into the caves.
Where| Deep within the caves. This area of the caves cannot be broken into or escaped from until 24 hours have passed.
When| Over a twenty-four hour period beginning now.
Warnings/Notes| Violence, death, gore, etc. You have been assigned a target to kill, but you may run into other characters in the caves as well.
The jabber jays begin their screaming, driving you deep into the caves in an attempt to escape the cries of your loved ones being tortured, beaten, or killed. When the maddening sounds finally cease, you will find yourself trapped in a series of corridors and caves, sealed tight with no chance for escape. Luckily there are plenty of weapons and supplies at hand (machetes, axes, hunting knifes, swords, maces, spears, clubs, hammers, scythes, bows & arrows, food, water, clean clothes), but any delusions of good fortune are soon squashed when an announcer assigns each person a target and gleefully informs you that you must kill your target within 24 hours or else you will run out of oxygen and die.
Over the next 24 hours, you will be tasked with killing this person in any manner you can. You may also happen upon other unfortunate souls trapped in the caves, but be wary of befriending them down here. They're on a mission too, and there's no rules against collateral damage.
Good luck, and don't forget to put on a show.
What| Murder and mayhem ensue after the jabberjays chase people into the caves.
Where| Deep within the caves. This area of the caves cannot be broken into or escaped from until 24 hours have passed.
When| Over a twenty-four hour period beginning now.
Warnings/Notes| Violence, death, gore, etc. You have been assigned a target to kill, but you may run into other characters in the caves as well.
The jabber jays begin their screaming, driving you deep into the caves in an attempt to escape the cries of your loved ones being tortured, beaten, or killed. When the maddening sounds finally cease, you will find yourself trapped in a series of corridors and caves, sealed tight with no chance for escape. Luckily there are plenty of weapons and supplies at hand (machetes, axes, hunting knifes, swords, maces, spears, clubs, hammers, scythes, bows & arrows, food, water, clean clothes), but any delusions of good fortune are soon squashed when an announcer assigns each person a target and gleefully informs you that you must kill your target within 24 hours or else you will run out of oxygen and die.
Over the next 24 hours, you will be tasked with killing this person in any manner you can. You may also happen upon other unfortunate souls trapped in the caves, but be wary of befriending them down here. They're on a mission too, and there's no rules against collateral damage.
Good luck, and don't forget to put on a show.
Jason Todd; for Elsa and open!
Roy isn't as dumb as he looks, Essence has his same training, more or less, even without her abilities, Koriand'r is Koriand'r and never actually ceases to amaze him. They'd be fine. Fine.
Which is way easier to intellectualize than it is to like, actually force himself to believe.
It takes fifteen minutes (give or take) for the birds to get to him. He tries to catch one, but fails. Still, there's an absolutely overwhelming desire to rip every feather off its wings in impotent retaliation. Jason isn't a Buddhist, but there's something, he thinks, to at least one of those Four Noble Truths. The root of all suffering really is attachment. This is doubly true of other people's suffering.
The caves are probably foreboding for someone who didn't spend the best parts of their adolescence hanging around a dude who modeled himself after bats (not to mention the ninja cult). For Jason, they're mildly comforting. He can't really decide if that comfort intensifies or lessens based on the number of weapons he spots strewn periodically around.
"Hey— You Elsa?" He asks, not bothering to hide his impatience. It only takes death by suffocation once for him to know he isn't super keen on experiencing it again. It's sort of like death by smoke inhalation. Only different and equally fucked up. Ether way, he could not. He'd prefer to not.