The Signless (
69problems) wrote in
thearena2014-12-13 08:10 pm
Entry tags:
(no subject)
Who| Signless and Psii, Signless and Davesprite, Signless and OPEN!
What| A catchall for the first two weeks of the arena, including but not limited to: fighting xenomutts, CBOT-12 shenanigans, Signless having inopportune trances, puzzle rooms, and gravity throwing a fit.
Where| All over the station.
When| Week 0 and Week 1
Warnings/Notes| Injuries, most likely.
A | Week 0 | Closed to Davesprite
This is not the first pack of the smaller, quadrupedal xenomorphs the Signless has fought, but it's the first he's fought on his own and all he has is a pocket knife (and a taser, but he isn't entirely sure how to use it and so doesn't feel like giving up the knife to experiment). It doesn't help that his usual method for dispatching small game -- stabbing through the eye and up -- doesn't work on creatures with no actual discernible eyes.
They've backed him into a corner where two hallways cross and while thus-far he's managed to ward them off, he is probably not going to be able to do so much longer. His first instinct when he catches movement out of the corner of one eye is to think oh, no, not more of them.
B | Week 0 | Closed to the Psiioniic
The Signless is exploring the hallways of the upper levels when he first hears the voice, distant and yet unmistakable.
"Help! Please--"
His Disciple is somewhere nearby. His Disciple is in danger, and if she's screaming for help then it must truly be dire. Did they bring her back? He knows that sometimes a tribute will show up in an arena already in progress: it's how he arrived all the way back in arena six. His bloodpusher skips several beats and he holds very, very still until she cries out again and he finds his feet carrying him toward her voice without input from his brain. For the first time he gives no thought to the noise his boots make against the floor or to checking around corners before turning them; all he thinks about is getting to her.
He should know that it's a trap, but part of him wants so desperately to believe he hasn't permanently lost her.
C | Week 1 | OPEN
The one downside to Signless's strategy is that, while wandering in order to have as clear a picture of the arena he's dealing with as possible is a good idea in theory, he often finds himself stumbling into places he probably could have gone without exploring. The first few puzzle rooms took him a good while to work his way through (they would have gone faster if gravity hadn't switched on him halfway through the first one, leaving him floating awkwardly near the ceiling). Now that he has the hang of them (and gravity is back to normal for the moment) they're not quite so bad -- in fact, he's starting to get good at working out the solutions.
That's why this room worries him. It's clearly built to require two people to solve, he can tell that much by the configuration of platforms and buttons. This poses a problem, as he is only one person. With no other option, he's forced to wait for another person to accidentally stumble in and hope that they'll be the sort to be more interested in solving logic puzzles than killing other tributes.
[Signless in his wanderings will probably get stuck in many impassable two-person rooms. Feel free to state in your tag the current state of gravity at the start of your thread; we can also always switch midway through, since it changes every half hour!]
What| A catchall for the first two weeks of the arena, including but not limited to: fighting xenomutts, CBOT-12 shenanigans, Signless having inopportune trances, puzzle rooms, and gravity throwing a fit.
Where| All over the station.
When| Week 0 and Week 1
Warnings/Notes| Injuries, most likely.
A | Week 0 | Closed to Davesprite
This is not the first pack of the smaller, quadrupedal xenomorphs the Signless has fought, but it's the first he's fought on his own and all he has is a pocket knife (and a taser, but he isn't entirely sure how to use it and so doesn't feel like giving up the knife to experiment). It doesn't help that his usual method for dispatching small game -- stabbing through the eye and up -- doesn't work on creatures with no actual discernible eyes.
They've backed him into a corner where two hallways cross and while thus-far he's managed to ward them off, he is probably not going to be able to do so much longer. His first instinct when he catches movement out of the corner of one eye is to think oh, no, not more of them.
B | Week 0 | Closed to the Psiioniic
The Signless is exploring the hallways of the upper levels when he first hears the voice, distant and yet unmistakable.
"Help! Please--"
His Disciple is somewhere nearby. His Disciple is in danger, and if she's screaming for help then it must truly be dire. Did they bring her back? He knows that sometimes a tribute will show up in an arena already in progress: it's how he arrived all the way back in arena six. His bloodpusher skips several beats and he holds very, very still until she cries out again and he finds his feet carrying him toward her voice without input from his brain. For the first time he gives no thought to the noise his boots make against the floor or to checking around corners before turning them; all he thinks about is getting to her.
He should know that it's a trap, but part of him wants so desperately to believe he hasn't permanently lost her.
C | Week 1 | OPEN
The one downside to Signless's strategy is that, while wandering in order to have as clear a picture of the arena he's dealing with as possible is a good idea in theory, he often finds himself stumbling into places he probably could have gone without exploring. The first few puzzle rooms took him a good while to work his way through (they would have gone faster if gravity hadn't switched on him halfway through the first one, leaving him floating awkwardly near the ceiling). Now that he has the hang of them (and gravity is back to normal for the moment) they're not quite so bad -- in fact, he's starting to get good at working out the solutions.
That's why this room worries him. It's clearly built to require two people to solve, he can tell that much by the configuration of platforms and buttons. This poses a problem, as he is only one person. With no other option, he's forced to wait for another person to accidentally stumble in and hope that they'll be the sort to be more interested in solving logic puzzles than killing other tributes.
[Signless in his wanderings will probably get stuck in many impassable two-person rooms. Feel free to state in your tag the current state of gravity at the start of your thread; we can also always switch midway through, since it changes every half hour!]

A] and so very, very, very late
Either way, they are impossible to miss. They move in packs, like alien wild dogs, and when it sounds like there are several of them they are generally backing someone into a corner in preparation for a goddamn feast. A more opportunistic bastard would probably let it be. Let the alien dog-things take care of business; one less asshole to kill you later and less blood on your hands. But, well...
He tries to tell himself it's because he has to get through this intersection that he's going to stop and help -- especially because the unsuspecting asshole who's being backed into a corner is a troll, and Davesprite is pretty sure a troll can handle itself against a bunch of xenodogs. It's not because the troll looks kind of like one Karkat Vantas, and Karkat is at least somewhat tolerable compared to other trolls he knows, and it's definitely not because it looks like the guy is trying to defend himself with a knife that is so small it's almost offensive.
There's a flash of gold-orange and a flutter of feathers as he rises into the air and pulls his sword effortlessly from his chest.
"Hup! Please keep all horns --" in an otherwise-silent dive-bomb, he comes down to take the closest mutt down by bringing the blade easily through its neck, "--and dicks inside the vehicle at all times."
it's okay we can both be late, it means we both get starbucks
At least it isn't hard to tell the two apart.
"What vehicle--" Wait, no, that's probably just a strange human way of saying 'don't move'. Obediently he stays where he is, given there's not really anywhere else he can go, still swiping with his little knife to keep the mutts back.
Oh hell yes. Sucks to be everyone who didn't get delicious coffee.
Anyway, wow. He had not expected the troll to actually not demand a human explanation for his human nonsense. He's not even standing there like a retarded stooge all out in the open for the alien mutts to rip him a new asshole. Davesprite would take the time to admit to actually being kind of impressed by this, except one of the snarling things is wheeling around and bracing itself to charge in Davesprite's direction. He yanks his sword from the first xenomutt's throat, braces it in his sword hand.
"Jesus tits," the sword doesn't go through the second mutt's neck as easily. He has to pull back on the blade and bring it down again. There's a splash of blood on the ground. "I fucking hate dogs..."
venti vanilla latte over here heck ye
"I wouldn't entirely qualify these as dogs," Signless comments (good job, troll Jesus, you're helping). One of the mutts gets a little too close and he kicks it away, for once glad to be wearing the arena-standard boots instead of being in his usual bare feet. It makes a noise unlike anything any reasonable animal should make, and he kicks at it again for good measure.