Panem Events (
etcircenses) wrote in
thearena2014-11-01 08:31 pm
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Mini Arena 3
The kids are picked up from the daycare bright and early, but by the Capitol instead of their parents. It's just like old times in the arenas, with only children to contend.
25 - 24 - 23
Stylists are starting to get used to the mini-arenas, though it doesn't mean they've been allowed to dress tributes in whatever they want. All the tributes will be dressed as proxy copy of a respective video game character. All tributes are reminded about the ticket rules for this round.
20 - 19 - 18 - 17 - 16
The platforms lift them up, and there is no cornucopia to be seen. The only way tributes will be able to help and protect themselves is if they go out of their way to harm another tribute and get the tickets, which will be tallied by their watches. The lights of the games flicker and glow within the dark. Classic video game fight tunes play overhead. Before them lay a great and stretching obstacle course, filled with animatronic enemies and various other hazards.
11- 10 - 9 - 8
They've all been warned, don't step off your pedestal early. They have also been warned to put on a good show. That's all this is about, a good show. None of them have been told that there can be multiple winners this time around.
5 - 4
3
2
The sound of the gong plays crystal clear across the opening. The games have begun.
[OOC: Remember, this is forwardated by a week.]
25 - 24 - 23
Stylists are starting to get used to the mini-arenas, though it doesn't mean they've been allowed to dress tributes in whatever they want. All the tributes will be dressed as proxy copy of a respective video game character. All tributes are reminded about the ticket rules for this round.
20 - 19 - 18 - 17 - 16
The platforms lift them up, and there is no cornucopia to be seen. The only way tributes will be able to help and protect themselves is if they go out of their way to harm another tribute and get the tickets, which will be tallied by their watches. The lights of the games flicker and glow within the dark. Classic video game fight tunes play overhead. Before them lay a great and stretching obstacle course, filled with animatronic enemies and various other hazards.
11- 10 - 9 - 8
They've all been warned, don't step off your pedestal early. They have also been warned to put on a good show. That's all this is about, a good show. None of them have been told that there can be multiple winners this time around.
5 - 4
3
2
The sound of the gong plays crystal clear across the opening. The games have begun.
[OOC: Remember, this is forwardated by a week.]
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She holds her staff lengthwise across her body for a moment before shooting out the tip towards Felicity's feet, aiming to strike her ankle or the top of her foot--something that would injure her footing. Immediately afterward, the other end snaps around to aim a blow at her chest.
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Instead, Terezi finds herself jerking to the side, trying to to keep Felicity in front of her, where she can more easily deflect a blow with her staff.
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She already got her one mandatory kill, she doesn't really want another if that isn't the goal of this arena. The thought does cross her mind, though, and that should probably be her most obvious clue that she's not thinking right.
Either way, she expects the girl to back off again and take the safe route--but once again, she doesn't. She comes in close, and Terezi makes a panicked swing with her staff just as they collide and she tumbles backwards.
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The blade cuts across one of her palms, leaving a teal gash in its wake before she's able to latch onto Felicity's wrist. It slows her momentum, but doesn't stop the blow--at least not before hitting it's mark.
The blade slides in just below her ribs, metal grinding against bone until the guard hits flesh. The pain is immediate and consuming. Terezi gasps in a breath, only to have it caught in her throat. Her eyes are wide, staring blindly up at Felicity in shock and horror as a single thought sets in: She's going to die. She's going to-- No. No no no.
Her hand clenches around the girl's arm, unable to release her grip for the pain, but she can dig her claws in and bare her teeth. She can still draw blood. There are no holds for an injured animal. She'll claw this girl's face off, if that's what it takes to get her off.
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Shrieking, she lashes out, fight or flight setting in. All Fee wants to do is free herself and run, but she can't with Terezi's claws in her flesh. "Let go! You're dead! Let go of me!"
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Her thoughts spin in a circle, gaining no traction. She has to survive, she has to, she has to, she has to. Her hand goes instead to her wound, clamping her hand over it, and hoping against hope that the screaming means she won't find the knife at her throat instead to finish the job. Words are beyond her amid the pain; but even prone on the ground, Terezi's lip still curls, flashing sharp white teeth at her would-be-murderer.
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