Panem Events (
etcircenses) wrote in
thearena2014-11-01 08:31 pm
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Mini Arena 3
The kids are picked up from the daycare bright and early, but by the Capitol instead of their parents. It's just like old times in the arenas, with only children to contend.
25 - 24 - 23
Stylists are starting to get used to the mini-arenas, though it doesn't mean they've been allowed to dress tributes in whatever they want. All the tributes will be dressed as proxy copy of a respective video game character. All tributes are reminded about the ticket rules for this round.
20 - 19 - 18 - 17 - 16
The platforms lift them up, and there is no cornucopia to be seen. The only way tributes will be able to help and protect themselves is if they go out of their way to harm another tribute and get the tickets, which will be tallied by their watches. The lights of the games flicker and glow within the dark. Classic video game fight tunes play overhead. Before them lay a great and stretching obstacle course, filled with animatronic enemies and various other hazards.
11- 10 - 9 - 8
They've all been warned, don't step off your pedestal early. They have also been warned to put on a good show. That's all this is about, a good show. None of them have been told that there can be multiple winners this time around.
5 - 4
3
2
The sound of the gong plays crystal clear across the opening. The games have begun.
[OOC: Remember, this is forwardated by a week.]
25 - 24 - 23
Stylists are starting to get used to the mini-arenas, though it doesn't mean they've been allowed to dress tributes in whatever they want. All the tributes will be dressed as proxy copy of a respective video game character. All tributes are reminded about the ticket rules for this round.
20 - 19 - 18 - 17 - 16
The platforms lift them up, and there is no cornucopia to be seen. The only way tributes will be able to help and protect themselves is if they go out of their way to harm another tribute and get the tickets, which will be tallied by their watches. The lights of the games flicker and glow within the dark. Classic video game fight tunes play overhead. Before them lay a great and stretching obstacle course, filled with animatronic enemies and various other hazards.
11- 10 - 9 - 8
They've all been warned, don't step off your pedestal early. They have also been warned to put on a good show. That's all this is about, a good show. None of them have been told that there can be multiple winners this time around.
5 - 4
3
2
The sound of the gong plays crystal clear across the opening. The games have begun.
[OOC: Remember, this is forwardated by a week.]
no subject
All of this said, Gary still keeps an appreciable pace and maintains his natural sense of balance on the rope bridge he's currently jogging over. This might have something to do with all the rage-inducing water he's drunk. Anger has a way of dulling the senses in favor of approaching an immediate goal.
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Terezi herself hasn't drank too much of her water just yet--There is a such thing as conserving her resources, but she can already feel a bit of the effects. She's restless. She wants to make this kill and get going. There's a part of her that's still uncomfortable with that sentimentality, but that part is also quieter than usual.
She knows that she needs to catch him off guard. He's quick and a little clever, if she has to admit it. So when Gary goes to pass beneath her on the rope bridges, Terezi grabs hold of the side and drops off the edge. In an arc, she swings down and juts her legs out to hopefully catch Gary in the side and knock him off the bridge.
no subject
His natural agility saves him from immediate death: the loss of footing turns into a backflip, the flailing of his arms finds him purchase on the ropes holding the bridge's wide-spaced planks together. Unfortunately the follow-through twists his shoulder, dislocating it with a grisly pop. Gary shouts, makes another blind grab at the rope with his other hand before he lets go with the first.
He is now hanging on to the edge of the rope bridge with one arm, dazed, in agony, and just above a bubbling pit of acid. This is not going to last long.
no subject
Well, he didn't fall completely, but it might as well be mission accomplished. She's had just enough of that weird water to make her feel weird about just letting him fall. Not about the falling itself, but getting the last word in. Making sure he understands why this is happening to him.
"Still think this is a fun game?" she asks, standing over him. She's not smiling now.
no subject
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"The way I smell it, this will be going one of two ways. Either I wait here long enough to smell you drop to your death--or I crush your fingers and hurry along the process." She couches down, her face coming just that much closer to his. "This is usually the part where I flip a coin to decide your fate, but I'm feeling generous. So I'll let you pick. One scream of fury for me crushing your fingers, two for letting you drop on your own."
no subject
The least he can do is get the last word in. "Do your fucking worst," he pants, fingers unconsciously gripping the rope tighter. "We'll both come back after this, and I know where you live."
no subject
"If you're done saying anything important, then I think it'd time for you to go." Grabbing a hold of a different support rope nearby, Terezi kicks out at the boy's fingers, aiming to damage those and release his grip. If his grip doesn't weaken after the first few blows, she'll aim for his head instead.
no subject
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He grabs onto her ankle, but instead of flailing her leg about, she braces herself on the rope she's holding and slams her ankle (and his fingers) against the corner of the plank she's standing on.
no subject
He splashes into the acid below, the liquid splatters thickly on the underside of the bridge and, with a wet shlorp, swallows Gary up before it goes still once again.
no subject
She hopes the Capitol is satisfied with that.