The Gamemakers (
gamemakers) wrote in
thearena2012-11-10 10:49 am
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ARENA 04-Decay
For some this is starting to be routine. For some it is new, and little is done to ease them into it. The peacekeepers are never warm on these flights, but they are rougher, quieter today, and after having their tracking devices inserted or reactivated, the tributes don't see them until they are lead to small, metal rooms.
They are dressed quietly by their stylist, and the stylist move quicker this time, dressing them in heavy cargo pants, boots, thick socks, an undershirt and sweater. A light, plastic jacket is laid over the top, with a hood and plenty of pockets.
They are lead to tubes, with a reminder not to leave the pedestal. The tubes are metal this time, thick, the door sliding closed over them and leaving the tributes in the small, dark area. Entombed until they start the smooth rise to the surface.
25 - 24 - 23
Rising to the surfaces, they can see before them a building, ravished by time but still standing. Behind it, cliffs fall to the ocean, glittering in the sun for miles and miles, a dark blue distance that offers no escape. Behind them, the last trails of fog lead into a forest, still spotted with the lingering remains of the buildings that had once stood there. The air is cool, crisp, and the warmth of the sweater can be appreciated quickly.
20 - 19 - 18 - 17 - 16
One wall of the building before them is gone, exposing deep into the building's heart. There, about 50 yards into the ruins, lies the cornucopia. It's weapons and supplies are scattered among the ruins, dropped haphazardly among crumbling walls and exposed rebar.
11- 10 - 9 - 8
Warned not to move from their pedestals, they are given the last 10 seconds to plans their attack.
5
4
3
2
The gong sounds, clear in the crisp air. Let the games begin.
[OOC: Check here if your character ran for the cornucopia to see your results. Post here to play those out.
Characters on reserve have until Wednesday, Nov 14th to be eligible to tag into this arena and this post, but anyone who did not sign up for the Cornucopia will be handwaved as having not not been part of the Cornucopia battle.]
They are dressed quietly by their stylist, and the stylist move quicker this time, dressing them in heavy cargo pants, boots, thick socks, an undershirt and sweater. A light, plastic jacket is laid over the top, with a hood and plenty of pockets.
They are lead to tubes, with a reminder not to leave the pedestal. The tubes are metal this time, thick, the door sliding closed over them and leaving the tributes in the small, dark area. Entombed until they start the smooth rise to the surface.
25 - 24 - 23
Rising to the surfaces, they can see before them a building, ravished by time but still standing. Behind it, cliffs fall to the ocean, glittering in the sun for miles and miles, a dark blue distance that offers no escape. Behind them, the last trails of fog lead into a forest, still spotted with the lingering remains of the buildings that had once stood there. The air is cool, crisp, and the warmth of the sweater can be appreciated quickly.
20 - 19 - 18 - 17 - 16
One wall of the building before them is gone, exposing deep into the building's heart. There, about 50 yards into the ruins, lies the cornucopia. It's weapons and supplies are scattered among the ruins, dropped haphazardly among crumbling walls and exposed rebar.
11- 10 - 9 - 8
Warned not to move from their pedestals, they are given the last 10 seconds to plans their attack.
5
4
3
2
The gong sounds, clear in the crisp air. Let the games begin.
[OOC: Check here if your character ran for the cornucopia to see your results. Post here to play those out.
Characters on reserve have until Wednesday, Nov 14th to be eligible to tag into this arena and this post, but anyone who did not sign up for the Cornucopia will be handwaved as having not not been part of the Cornucopia battle.]
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For now she was just getting herself out of the way, before someone did it for her.
Finally she found a depression, surrounded by crumbling concreted, and tucked herself down into it to catch her breath.
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"Lottie?" he whispered, coming close.
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Once Donatello spotted Lottie, however, there was just no way he wasn't going to stop and help her. Quickly he landed near the depression, Cornucopia spoils in hand.
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"Hello boys! It's me, come rest a bit, that run is always a ki-"
She stopped.
Maybe that was a little tasteless an analogy.
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"You're not hurt?"
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It was a decent hiding place, and Donatello managed to slide down into the crevice as well. And, well, the analogy is forgiven.
"I did manage to snag something from the Cornucopia. Just not sure exactly what yet." So Donatello began to unzip the bag, though no before looking up. "By the way, hey there."
Yes, he's talking to you, Grue.
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Lottie leaned forward. Perhaps it'd be something good. Even better, maybe something good Donatello wouldn't need. Reaching out, she tugged Some closer as she huddled near Donatello.
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Which didn't make that bad feeling of wrongness go away. But it was probably better not to alarm either Lottie or...whatever Lottie's new friend was. Furry spider guy?
In any case. He opens the bag and begins to shift through it. The folding knife he put in his pocket, though not before checking it out to make sure it worked. There was also a long, long rope, which surprised him a little. And then there was the food.
Salted jerky. Dehydrated pears. Don's eyes narrowed as he turned the two food items over, examining them. This was still not helping how he was feeling. What the shell? Why didn't we get canned food like the other two Arenas?
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"Oh, I'm so sorry, where are my manners. Some, this is Don. Don, this is Some. he is my district mate." She patted Some's hand with a wide smile.
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He does notice some of those eyes not focusing on him. He doesn't say anything, for now.
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She smiled, although strained. Not due to them, of course. Due to everything else.
"Do we have a plan, boys?"
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"This forest is rocky," he said, digging a little in the loam with a forefoot. "We might be able to find caves... I would be able to find us somewhere safe, there."
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"Should we split up?"
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"... Maybe. The same Eliot who was in the last game?"
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At this, he turned to Some and blinked.
"...Is...is everything ok?"
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"He was the one- the last game. Killed me on the beach."
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Don bit his lip. Well. This was awkward. After a moment, he shook his head.
"I can tell him you're a friend of Lottie's, when we see him. He wouldn't do that to you again. I can vouch for him on that. He's a good guy."
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Lottie laid a hand on Some's arm, looking up at him. "He's treated me well to, but if you want to stay away from him...I can understand that too."
Some death she could forgive here. Others she couldn't.
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