It's bit further in the week when Rose comes by. Traveling with Dave has been an exercise in learning to deal with his protective older brother tendencies - new, and frustrating when he was only a day earlier until she arrived - and also in the flow of the arena. Her one day in Sburb was eventful beyond the point of measure, and while this place has its issues and surprises, a lot of it amounts to drudgery and repetition.
That's why, really, she's felt so tempted to sneak off now and then. It's just that there's so many chance to find things out! There was the castle she found earlier, finally hitting it the night of her first day instead of the immediate investigation she'd wanted, and it proved productive when she not only met a real, live wizard - the Merlyn of legend! - but also gained a pair of knitting needles. She couldn't have hoped for better; in fact, she didn't expect that much.
Now, though, it's the ossuary that's drawn her. It seems more dangerous for the dark and the bones, but Rose has never taken grim as the stay away sign so many do. Still, she keeps her needles out as she ventures down the steps.
Of course, it can't be as simple as that. A screech comes from somewhere further in, lighting up her nerves, and a secondary clatter comes from down nearby. She has two choices: leave, or investigate? She's honestly not eager to find what caused the distant screech, but a part of her protests soundly at the idea of not looking around even a little.
So marshaling herself, she strides down the stairs and around to where she heard the clatter. "Show yourself."
It might sound more threatening from anyone but a young teenager in a wizard robe, or even if she had something different than knitting needles to be armed with, but she's confident enough she can defend herself if she has to.
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That's why, really, she's felt so tempted to sneak off now and then. It's just that there's so many chance to find things out! There was the castle she found earlier, finally hitting it the night of her first day instead of the immediate investigation she'd wanted, and it proved productive when she not only met a real, live wizard - the Merlyn of legend! - but also gained a pair of knitting needles. She couldn't have hoped for better; in fact, she didn't expect that much.
Now, though, it's the ossuary that's drawn her. It seems more dangerous for the dark and the bones, but Rose has never taken grim as the stay away sign so many do. Still, she keeps her needles out as she ventures down the steps.
Of course, it can't be as simple as that. A screech comes from somewhere further in, lighting up her nerves, and a secondary clatter comes from down nearby. She has two choices: leave, or investigate? She's honestly not eager to find what caused the distant screech, but a part of her protests soundly at the idea of not looking around even a little.
So marshaling herself, she strides down the stairs and around to where she heard the clatter. "Show yourself."
It might sound more threatening from anyone but a young teenager in a wizard robe, or even if she had something different than knitting needles to be armed with, but she's confident enough she can defend herself if she has to.
She just hopes it doesn't come to that.